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Overwatch


 

The recent Overwatch update that introduced offense character Doomfist also brought with it a complicated change to the shooter’s respawn timer, which developer Blizzard finally took some time to clear up.

In a post to the game’s official forum, principal designer Scott Mercer explained that there is currently a condition active in the game’s respawn timer that stalls the respawn of defenders for an incrementally increasing period if attackers have a majority of players on point for a certain amount of time.

If the attacking team had the majority of players on point for 30 seconds, the defender’s respawn time was delayed more and more until it capped after 90 seconds of attackers having the majority. The Doomfist update gave even more of an advantage to the attackers in the system, making it so the delay increase for defending spawn times starts at 15 seconds of attacker dominance instead of 30, with the cap getting hit after lasting 75 seconds.

“Note that this timer doesn’t immediately reset to 0 if the attackers temporarily leave the objective area due to something like avoiding a D.Va Self-Destruct or Mei Blizzard or otherwise no longer have a numerical advantage on the objective,” Mercer clarified. “The ‘attacker advantage timer’ instead reverses and counts back down to 0.”

Based on an example provided by Mercer, time is added or subtracted according to the number of seconds held by the respective team, with the goal of making defending stalling tactics less effective.

“If attackers have an advantage for 10 seconds, then defenders regain it for 5 seconds, the ‘attacker advantage timer’ is now at 5 seconds. If the attackers then get a few kills to regain advantage then after 10 more seconds the ‘attacker advantage timer’ reaches 15 seconds and defender respawn time begins to slowly increase.”

It is unclear at what rate the actual delay adds seconds to the standard respawn time, but it is likely not directly correlated to the requirement period, as 90 seconds would be a ludicrously long time to wait for a spawn.

Overwatch‘s Doomfist is now playable across all platforms, but the character will not be open for use in the game’s Competitive Play for (presumably) about a week. In other Overwatch news, Lúcioball is making a grand return, based on recently discovered Xbox Achievements.

Source: VG 24/7

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About Nick Plessas

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Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

One of the biggest changes in the latest Overwatch patch is pretty subtle

You probably didn't even notice on of the most consequential changes in the most recent update to Overwatch.

By Nick Plessas | 07/28/2017 03:00 PM PT

News

The recent Overwatch update that introduced offense character Doomfist also brought with it a complicated change to the shooter’s respawn timer, which developer Blizzard finally took some time to clear up.

In a post to the game’s official forum, principal designer Scott Mercer explained that there is currently a condition active in the game’s respawn timer that stalls the respawn of defenders for an incrementally increasing period if attackers have a majority of players on point for a certain amount of time.

If the attacking team had the majority of players on point for 30 seconds, the defender’s respawn time was delayed more and more until it capped after 90 seconds of attackers having the majority. The Doomfist update gave even more of an advantage to the attackers in the system, making it so the delay increase for defending spawn times starts at 15 seconds of attacker dominance instead of 30, with the cap getting hit after lasting 75 seconds.

“Note that this timer doesn’t immediately reset to 0 if the attackers temporarily leave the objective area due to something like avoiding a D.Va Self-Destruct or Mei Blizzard or otherwise no longer have a numerical advantage on the objective,” Mercer clarified. “The ‘attacker advantage timer’ instead reverses and counts back down to 0.”

Based on an example provided by Mercer, time is added or subtracted according to the number of seconds held by the respective team, with the goal of making defending stalling tactics less effective.

“If attackers have an advantage for 10 seconds, then defenders regain it for 5 seconds, the ‘attacker advantage timer’ is now at 5 seconds. If the attackers then get a few kills to regain advantage then after 10 more seconds the ‘attacker advantage timer’ reaches 15 seconds and defender respawn time begins to slowly increase.”

It is unclear at what rate the actual delay adds seconds to the standard respawn time, but it is likely not directly correlated to the requirement period, as 90 seconds would be a ludicrously long time to wait for a spawn.

Overwatch‘s Doomfist is now playable across all platforms, but the character will not be open for use in the game’s Competitive Play for (presumably) about a week. In other Overwatch news, Lúcioball is making a grand return, based on recently discovered Xbox Achievements.

Source: VG 24/7

0   POINTS
0   POINTS



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808