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Destiny


 

Destiny 2 might seem like a glorified expansion to longtime devotees, but there’s one area where the sequel to Bungie’s MMOFPS hopes to stand out, and that’s in its story.

If you’re like us, Destiny‘s story was one of the things about the first game that kept you out. Probably the most notable aspect of the story was that Peter Dinklage’s voice as the Ghost was replaced with Nolan North’s after the game was already released.

But, with Destiny 2‘s story, director Luke Smith wants to bring you — and hopefully a boatload of new players — back in.

When asked in a recent interview about the biggest difference between the first Destiny and its upcoming sequel, Smith said, “I think broadly speaking it’s probably the inclusion of a story.”

Smith goes on to delineate that, not only is the main storyline going to have a clearer, more focused narrative, but the introduction of Adventures — Destiny 2‘s version of side quests — will help to ground the world in a relatable, immersive overarching narrative without having to rely on immersion-breaking items like Grimoire cards.

That seems like a step in the right direction, considering that Smith and company never even knew what the Darkness actually was in the first game.

A major reason for the bigger focus on the game’s story is Smith’s now-familiar refrain of introducing new players to the world of Destiny. That’s why you’re unable to carry over your items or progress from the previous game, but it’s also why you’re getting a better story.

“I think one of the things for bringing new people into Destiny is going to be the way we’ve approached narrative differently, in terms of trying to tell a cohesive campaign,” Smith said. “I think in Taken King it’s certainly something myself and the team tried to bring in and improve. We’ve got the space in Destiny 2 to let that breath a little.”

Hopefully Destiny 2‘s story will be as “epic” as Smith is promising, but if it’s not, at least you can look forward to the two expansions.

Destiny 2 is coming to Xbox One and PS4 on September 6th and to PC on October 24th.

Read More

Source: GamesRadar


About Michael Goroff

view all posts

Michael Goroff has been gaming for almost three decades. He's a lover of all games and systems, but he mostly plays Xbox. That being said, if he's a fanboy, he's a fanboy for the game industry as a whole. Spit white-hot fanboy hate at him, trash talk his Gold II rank on Rocket League, or maybe just send him a cordial hello on Twitter @gogogoroff.

One of the biggest upgrades to Destiny 2 will be its story

Even the devs know the first Destiny's story was sub-par, but they're looking to change that.

By Michael Goroff | 06/27/2017 11:15 AM PT

News

Destiny 2 might seem like a glorified expansion to longtime devotees, but there’s one area where the sequel to Bungie’s MMOFPS hopes to stand out, and that’s in its story.

If you’re like us, Destiny‘s story was one of the things about the first game that kept you out. Probably the most notable aspect of the story was that Peter Dinklage’s voice as the Ghost was replaced with Nolan North’s after the game was already released.

But, with Destiny 2‘s story, director Luke Smith wants to bring you — and hopefully a boatload of new players — back in.

When asked in a recent interview about the biggest difference between the first Destiny and its upcoming sequel, Smith said, “I think broadly speaking it’s probably the inclusion of a story.”

Smith goes on to delineate that, not only is the main storyline going to have a clearer, more focused narrative, but the introduction of Adventures — Destiny 2‘s version of side quests — will help to ground the world in a relatable, immersive overarching narrative without having to rely on immersion-breaking items like Grimoire cards.

That seems like a step in the right direction, considering that Smith and company never even knew what the Darkness actually was in the first game.

A major reason for the bigger focus on the game’s story is Smith’s now-familiar refrain of introducing new players to the world of Destiny. That’s why you’re unable to carry over your items or progress from the previous game, but it’s also why you’re getting a better story.

“I think one of the things for bringing new people into Destiny is going to be the way we’ve approached narrative differently, in terms of trying to tell a cohesive campaign,” Smith said. “I think in Taken King it’s certainly something myself and the team tried to bring in and improve. We’ve got the space in Destiny 2 to let that breath a little.”

Hopefully Destiny 2‘s story will be as “epic” as Smith is promising, but if it’s not, at least you can look forward to the two expansions.

Destiny 2 is coming to Xbox One and PS4 on September 6th and to PC on October 24th.

Read More

Source: GamesRadar



About Michael Goroff

view all posts

Michael Goroff has been gaming for almost three decades. He's a lover of all games and systems, but he mostly plays Xbox. That being said, if he's a fanboy, he's a fanboy for the game industry as a whole. Spit white-hot fanboy hate at him, trash talk his Gold II rank on Rocket League, or maybe just send him a cordial hello on Twitter @gogogoroff.