One player has done the seemingly impossible: beat Super Mario Odyssey without jumping.
The entire Mario series is built around jumping, so the task seems insane from the start. The game even keeps track of how many jumps Mario makes over the course of the game. As YouTuber Gamechamp3000 discovered, however, this counter has some interesting ideas about what actually counts as a jump, making a jump-free—from the game’s perspective—playthrough technically possible.
All of Mario’s normal jumps, including double jumps, triple jumps, backflips, ground pounds, and long jumps, are tracked by the game. Crucially, however, there are a few jumps that don’t count. Mario is free to capture an enemy and jump around using those skills since, technically, it isn’t Mario doing the jumping. It’s also possible to bounce off of Cappy and gain some air that way.
There are several snags, however, that make the challenge more complicated. The very first action in the game asks Mario to jump, as do several other cutscenes. A section where Mario is separated from Cappy makes capturing targets impossible. Some boss fights require players to jump to avoid damage. And, as it turns out, even initiating conversation with NPCs counts as “jumping,” due to the talk button being mapped to the same button as the jump button.
Thanks to several tricks and workarounds from the speedrunning community and some trickery with player two to avoid jumping up after a cutscene, Gamechamp3000 was finally able to beat the game with a zero total jumps recorded by the game. It’s a silly achievement, since what counts as a “jump” seems so arbitrary at times, but hey—that’s how the game counts it.
The entire journey has been chronicled on YouTube here, and it’s well worth a watch to see some of the shenanigans that occurred during the course of the challenge.
Super Mario Odyssey is currently out, exclusively on the Nintendo Switch.
Source: Gamechamp3000 on YouTube