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Addressing a fan question in the Capcom Unity forums, senior vice president Christian Svensson offered a simple explanation for the company’s decision to can the Mega Man X first-person shooter.

Exposed by a fascinating article by Polygon, Maverick Hunter was being developed by Armature Studio in 2010. But in the wake of creator Keiji Inafune’s departure later that year, the project was unceremoniously shut down.

According to Svensson, the reason is obvious: he cites “very polarized opinions,” evident even within the Capcom Unity thread about the game.

“Given the lack of consensus in this thread alone, that should tell you what you needed to know, Svensson wrote. “Suffice to say, there were very polarized opinions internally on this project as well.”

Artist Adi Granov posted his concept design for X’s new look for Maverick Hunter (seen above) on his personal Tumblr, stating, “It’s said it didn’t make it as I was very happy with the design.”

I don’t know, I kind of like it—but then I’m into this sort of robotic design style. As a Mega Man game? Not sure it would go over very well. Then again, I’m pretty sure that’s what everyone said about a Metroid first-person shooter.

Opinions of Mega Man FPS Were Divisive Even within Capcom

By | 05/7/2013 12:46 PM PT

News

Addressing a fan question in the Capcom Unity forums, senior vice president Christian Svensson offered a simple explanation for the company’s decision to can the Mega Man X first-person shooter.

Exposed by a fascinating article by Polygon, Maverick Hunter was being developed by Armature Studio in 2010. But in the wake of creator Keiji Inafune’s departure later that year, the project was unceremoniously shut down.

According to Svensson, the reason is obvious: he cites “very polarized opinions,” evident even within the Capcom Unity thread about the game.

“Given the lack of consensus in this thread alone, that should tell you what you needed to know, Svensson wrote. “Suffice to say, there were very polarized opinions internally on this project as well.”

Artist Adi Granov posted his concept design for X’s new look for Maverick Hunter (seen above) on his personal Tumblr, stating, “It’s said it didn’t make it as I was very happy with the design.”

I don’t know, I kind of like it—but then I’m into this sort of robotic design style. As a Mega Man game? Not sure it would go over very well. Then again, I’m pretty sure that’s what everyone said about a Metroid first-person shooter.

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