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Fresh3D has been forced to admit that it won’t reach for its $600,000 Kickstarter goal for Outlast Reboot HD with 10 hours remaining.

The developer, that bought the rights to the game from Atari in summer 2013, admitted in an update that its $600,000 goal may have been an overestimation. Over 5,000 people backed the project, pledging a combined total of $253,000, but sadly this wasn’t enough. However, the developer stated that it is “profoundly grateful and deeply touched by this amazing generosity.”

“We should have set a lower initial goal from the beginning, include more platforms, provide more attractive and more professional videos, lower the next-gen console stretch goal, post more updates with more attractive content, properly plan these updates in advance to free our time for promoting the campaign,” the developer wrote.

“We should have better explain the key features of the game and the high quality values of this remake compared to the original, do not mix old gen gameplay with new gen rendering, and ultimately, we should have shown a gameplay demo with the new characters or at least a representative trailer. Unfortunately we didn’t have enough assets to produce a trailer due to tight financing and we expected this funding to really “kickstart” the project.”

However, this doesn’t mean that the project is dead. “Thanks to your commitment and the overall feedback we received, we truly believe, more than ever, that this project deserves to be done and we are more than eager to make it happen. Will it be through another Kickstarter or another crowdfunding platform, paypal, private investment, some bank loans, public support, distributor deals or a mix of all that, we will see.”

Outlast Reboot HD was in development for PC, with stretch goals set for Mac, Linux, PlayStation 4, and Xbox One.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Outcast Reboot HD devs admit Kickstarter defeat

By Matthew Bennett | 05/7/2014 06:12 AM PT

News

Fresh3D has been forced to admit that it won’t reach for its $600,000 Kickstarter goal for Outlast Reboot HD with 10 hours remaining.

The developer, that bought the rights to the game from Atari in summer 2013, admitted in an update that its $600,000 goal may have been an overestimation. Over 5,000 people backed the project, pledging a combined total of $253,000, but sadly this wasn’t enough. However, the developer stated that it is “profoundly grateful and deeply touched by this amazing generosity.”

“We should have set a lower initial goal from the beginning, include more platforms, provide more attractive and more professional videos, lower the next-gen console stretch goal, post more updates with more attractive content, properly plan these updates in advance to free our time for promoting the campaign,” the developer wrote.

“We should have better explain the key features of the game and the high quality values of this remake compared to the original, do not mix old gen gameplay with new gen rendering, and ultimately, we should have shown a gameplay demo with the new characters or at least a representative trailer. Unfortunately we didn’t have enough assets to produce a trailer due to tight financing and we expected this funding to really “kickstart” the project.”

However, this doesn’t mean that the project is dead. “Thanks to your commitment and the overall feedback we received, we truly believe, more than ever, that this project deserves to be done and we are more than eager to make it happen. Will it be through another Kickstarter or another crowdfunding platform, paypal, private investment, some bank loans, public support, distributor deals or a mix of all that, we will see.”

Outlast Reboot HD was in development for PC, with stretch goals set for Mac, Linux, PlayStation 4, and Xbox One.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89