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Ouya is already working on the next iteration of their home console, and will soon discretely replace their poorly received controllers with redesigned ones, founder Julie Uhrman informed Polygon in a recent interview.

“We want to provide a great experience to gamers and developers,” Uhrman told Polygon. “So we want to improve our controller to make it so. If it doesn’t happen that way, yeah, maybe we will abandon [the controllers] and allow you to pair anything you want with Ouya, because ultimately it’s what’s great for gamers.

“Part of that is taking that feedback, iterating that software, fixing the triggers, fixing the thumbsticks and if that doesn’t work, we’ll iterate it again and if we decide that’s not the right path, we’ll change it. I think that’s one thing that differentiates us. We don’t have this firm path we’re going to stay on come hell or high water. We take the feedback from gamers, from developers and we iterate and we change. When it’s not working we say so.”

Unfortunately, consumers might have a hard time picking out the new controllers. It won’t be marked differently on the packaging in any way, so until someone physically takes it out of the box and looks upon it, there’s no way for them to know whether they’ve purchased an older model or the new one. Sounds shady—is shady—but Uhrman swears up and down that “every company does it, it’s just that no one talks about it.”

According to Uhrman, the company plans to begin work on Ouya 2.0 early 2014 with the intention to release the second version of the Android-powered console that same year.

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Ouya Releasing Redesigned Controllers, Beginning Work on Ouya 2.0 Next Year

By | 10/25/2013 03:45 PM PT

News

Ouya is already working on the next iteration of their home console, and will soon discretely replace their poorly received controllers with redesigned ones, founder Julie Uhrman informed Polygon in a recent interview.

“We want to provide a great experience to gamers and developers,” Uhrman told Polygon. “So we want to improve our controller to make it so. If it doesn’t happen that way, yeah, maybe we will abandon [the controllers] and allow you to pair anything you want with Ouya, because ultimately it’s what’s great for gamers.

“Part of that is taking that feedback, iterating that software, fixing the triggers, fixing the thumbsticks and if that doesn’t work, we’ll iterate it again and if we decide that’s not the right path, we’ll change it. I think that’s one thing that differentiates us. We don’t have this firm path we’re going to stay on come hell or high water. We take the feedback from gamers, from developers and we iterate and we change. When it’s not working we say so.”

Unfortunately, consumers might have a hard time picking out the new controllers. It won’t be marked differently on the packaging in any way, so until someone physically takes it out of the box and looks upon it, there’s no way for them to know whether they’ve purchased an older model or the new one. Sounds shady—is shady—but Uhrman swears up and down that “every company does it, it’s just that no one talks about it.”

According to Uhrman, the company plans to begin work on Ouya 2.0 early 2014 with the intention to release the second version of the Android-powered console that same year.

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