Overwatch‘s Summer Games 2018 event is now live, with new seasonal skins, the return of Lúcioball, and a massive list of hero adjustments.
While most Overwatch seasonal events come with seven or eight Legendary skins, Summer Games 2018 only has six, but it makes up for it by the skins being pretty damn sweet. The new Legendary skins are for Ana, D.Va, Reinhardt, Roadhog, Winston, and Zenyatta, with three Rare nationality-themed skins for Brigitte, Moira, and Sombra also included. All nine skins can be seen below.
These new skins—or any others, to be fair—can be taken into Overwatch‘s third year of Lúcioball. As in past years, this Rocket League-esque mode pits two teams of three Lúcios against each other as they try to boop a massive ball into the opposing goal. Last year saw the introduction of Competitive Lúcioball, and while that has returned, there is nothing functionally new for the 2018 iteration. There is the new Busan Stadium, seen in the trailer below, but its layout is identical to all previous Lúcioball stadiums, so does it really count?
Making up for a slightly underwhelming year of Lúcioball is one of the game’s biggest hero updates ever, at least in terms of the sheer number of heroes getting tweaked. Every single Support hero- with the exception of Zenyatta- has been adjusted in this update, including a major buff to Lúcio’s healing range and Ultimate effect, as well as a simple but critical nerf to Mercy’s healing output. Among other additional changes, the game’s two main snipers have had their mobility reduced, with increased cooldowns to Hanzo’s Lunge and Widowmaker’s Grappling Hook.
The Overwatch Summer Games 2018 will run from August 9th to August 30th. The full list of hero adjustments can be found in the patch notes below.
SUMMER GAMES 2018
The Summer Games return for more fun in the sun! This year, we’re celebrating the spirit of competition with a new Lúcioball arena, Season 2 of Copa Lúcioball, and a smörgåsbord of loot. Unlock over 50 new seasonal items—including legendary skins like Waveracer D.Va, Fastball Zenyatta, and Cabana Ana—alongside our growing collection of summer gear from previous years.
To learn more about Summer Games, click here.
- Changed the name of Junkrat’s Buccaneer skin to Bilgerat
- Added under attack voice lines for Zenyatta, Lúcio, and Moria
- All Overwatch League skins now include the name of the team’s city or state
LOOKING FOR GROUP
- Settings will be saved after changing filters on the Looking for Group browse screen
- Added a What’s New option that displays new unlockable content
HERO UPDATESDeveloper Comments: These changes remove the need to immediately reload after certain long duration ultimates.
- Some ultimate abilities now restore ammunition after completion for some heroes
- Abilities affected: Genji’s Dragonblade, Junkrat’s RIP-Tire, Pharah’s Barrage, Roadhog’s Whole Hog, and Zenyatta’s Transcendence, Winston’s Primal Rage
ANADeveloper Comments These changes help Ana’s Nano Boost be usable in more situations. Previously it was almost entirely used to combo with other allies’ ultimates, just before they use them. With this change Nano Boost can now alternatively be used to save an ally from near death in the middle of a big fight.
- Now also instantly heals the target for 300 health
- Range increased from 30 to 40 meters
BRIGITTEDeveloper Comments Brigitte’s Shield Bash is one of her strongest abilities, and its short cooldown can make it difficult to play against. Slightly increasing its cooldown will give her opponents more opportunity to play around it. We’ve also added an option to control Brigitte’s Repair Pack targeting sensitivity which will allow players to reduce the width of the search angle for the ability. This is useful for trying to target specific allies in the middle of a fight at the cost of making it a bit harder to target allies in general.
- Cooldown increased from 6 to 7 seconds
- An option to control Brigitte’s Repair Pack targeting sensitivity has been added under Options > Controls > Brigitte
DOOMFISTDeveloper Comments These changes are just quality of life improvements for how Doomfist interacts with Symmetra’s placed objects.
- No longer impacts Symmetra’s teleporter
- Now destroys Symmetra’s sentry turrets without stopping his movement
HANZODeveloper Comments Hanzo’s Lunge ability allows him to be a bit too evasive, so we’re increasing the cooldown to make him easier to catch.
- Cooldown increased from 4 to 5 seconds
LÚCIODeveloper Comments Increasing the amount of shield health gained from Lúcio’s Sound Barrier should make it more effective against incoming burst damage. As part of his last rework, Crossfade’s radius was heavily reduced, but its potency was increased to compensate. While the change was better for him overall, the radius was small enough that it was often difficult to keep his allies in range during a fight, even if they felt reasonably close together. The increased radius should help in these situations.
- Aura radius increase from 10 to 12 meters
- Temporary shields granted increased from 500 to 750
MERCYDeveloper Comments Mercy’s previous healing output made her nearly irreplaceable in any team composition. Even after this change she will still be able to deliver more healing over the course of a match than any other support hero, but it should allow for other healers to be more viable.
- Healing beam reduced from 60 healing per second to 50 healing per second
MOIRADeveloper Comments This change should help Moira in situations where there are no enemies within reach but your team still requires a lot of healing. She will still need to drain enemies to be fully effective, but this just helps her a bit in the rare cases where there is an extended long-range fight that she can’t reasonably take part in.
- Passive energy regeneration rate increased from 2 per second to 2.4 per second
REINHARDTDeveloper Comments By smoothing out Reinhardt’s Barrier Field, he now will be able to consistently block enemy abilities and projectiles that could sometimes unintentionally sneak through (e.g. Junkrat’s grenades).
- Decorative insignia no longer protrudes from the shield’s surface
SOMBRADeveloper Comments The head changes are mostly a bug fix, as her head hit volume was abnormally large, especially from behind. Previously if you fired at her from behind near her upper spine, you could land a head shot. Now her head volume is much more accurate.
- Reduced the size of Sombra’s head hit volume
SYMMETRADeveloper Comments Symmetra’s primary fire has huge damage potential but it is too difficult to charge because of its low range and slow charge rate. We’re increasing the range to see how it plays out, giving her more opportunities to use it, especially against enemy barriers.
- Primary fire range increased from 10 to 12
WIDOWMAKERDeveloper Comments The increased cooldown of Widowmaker’s Grappling Hook will slightly reduce the frequency that she can reposition herself. This allows her to be threatened more easily by agile enemy heroes such as Winston and Genji.
- Cooldown increased from 8 seconds to 10 seconds
ZARYADeveloper Comments The smaller radius on Graviton Surge makes it more reasonable for her enemies to try countering it by staying spread out, as well as putting more focus on Zarya to position the ultimate correctly to impact the most players possible. However, the intent of these changes isn’t to lessen Zarya’s overall power significantly so we’re reducing her energy drain rate, which should keep her energy higher on average resulting in more damage and quicker ultimate charge times. Overall, this takes some power out of her ultimate and distributes it else ware to add more counter play against her.
- Drain rate reduced from 2 energy per second to 1.6 energy per second
- Radius reduced from 8 to 6 meters
GAME BROWSER AND CUSTOM GAMES
Brigitte’s Repair Pack now has a minimum cooldown time of 1.5 seconds regardless of custom game settings
Source: Play Overwatch