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Overwatch‘s recent Halloween Terror update brought with it a contentious change to hero Ultimate abilities that has been waiting patiently in the game’s public test region.

The adjustment was added to Overwatch‘s PTR at the end of September, making it far easier for players to waste their Ultimate ability charge. Prior to the change, getting an Ultimate ability interrupted shortly after activation would still retain some of its charge, but the adjustment made it so the instant an Ultimate was activated, the charge was depleted entirely. Fans weren’t sure if or when this change would make it into the full game, but the recently introduced Halloween Terror event answered this question.

As of yesterday, heroes that pop their Ultimate abilities before being immediately denied will have all of their charge wasted, with a few heroes getting individually adjusted accordingly. The full list of specific hero changes and other tweaks recently made to the game can be found below.

Hero updates

-General

  • Ultimate charge is now immediately expended when a hero’s ultimate ability is activated, instead of depleting over a short period of time

-D.Va

  • An option to manually hold down D.Va’s boosters rather than toggling them has been added under Options > Controls > D.Va

-Genji

  • Dragonblade is no longer interrupted when Genji is stunned or hacked

-Orisa

  • Supercharger can now be interrupted when Orisa is stunned or hacked

-Sombra

  • Hack now interrupts the following ultimate abilities during their cast time: Ana’s Nano Boost, Orisa’s Supercharger, Mei’s Blizzard, Reinhardt’s Earthshatter, and D.Va’s Call Mech

UI updates

-Assault maps

  • When capturing an objective, the progress bar is now broken into three segments that will fill in with the team’s color that is capturing it (as each segment fills, it will trigger an animation and audio cue)
  • The number of defenders currently on the objective will now be displayed in addition to the number of attackers, just below the progress bar

Bug fixes

-General

  • Fixed a bug that allowed muted players to become unmuted after leaving and rejoining the same match

-AI

  • Fixed a bug that caused bots to get trapped in a movement loop after taking the tunnel under the capture point in the University section of Oasis

-Competitive Play

  • Fixed an issue that caused matches to end in a draw when both teams won their first attacking rounds in overtime on Hanamura, Horizon Lunar Colony, Temple of Anubis, and Volskaya Industries

-Custom games and game browser

  • Fixed a bug that prevented the Capture Speed Modifier setting from being applied in custom games
  • Fixed a bug that prevented D.Va’s Projectile Speed slider from appearing in Custom Game settings

-Heroes

  • Fixed a bug that prevented D.Va’s Micro Missles from producing rumble feedback when using a controller with vibration enabled
  • Fixed a bug that caused Lúcio’s soccer ball to fly off in the wrong direction when activating his Juggle emote at 30 FPS
  • Fixed a bug that caused Mercy to maintain forward momentum after canceling Guardian Angel mid-flight
  • Fixed a bug that could cause heroes to respawn as a different hero after being resurrected by Mercy
  • Fixed a bug that caused Roadhog’s chest to deflate when his Tuckered Out emote was activated while the Mako or Sharkbait skins were equipped
  • Fixed a bug that prevented the sound effects on Symmetra’s turrets from being heard by teammates
  • Fixed a bug that prevented Torbjörn’s weapon-draw animation from being played when turret placement was canceled

-Maps

  • Fixed a bug on Junkertown that allowed some heroes to get stuck behind a barrel near the final point
  • Fixed a bug on King’s Row that caused a dark box to appear if you stared into the robot city for too long
  • Fixed a bug that allowed Sombra to reach unintended locations on Volskaya Industries
  • Fixed a bug affecting Ilios, Lijang Tower, Nepal, and Oasis that prevented overtime progress from resetting when the point had been flipped after both teams’ progress bars reached 99%

-UI

  • Fixed a bug that could cause Widowmaker’s scoped overlay to appear while spectating her from third person view

Overwatch‘s Halloween Terror 2017 update brought with it more than just gameplay tweaks, such as the return of the new and improved Junkenstein’s Revenge PvE mode, as well as a host of new Halloween-themed character items and skins. The event is now live and runs until November 1st.

Source: VG 24/7

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About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

Overwatch snuck out a huge change to Ultimate abilities

You might not have even noticed the scariest thing in Overwatch's Halloween update.

By Nick Plessas | 10/11/2017 04:30 PM PT

News

Overwatch‘s recent Halloween Terror update brought with it a contentious change to hero Ultimate abilities that has been waiting patiently in the game’s public test region.

The adjustment was added to Overwatch‘s PTR at the end of September, making it far easier for players to waste their Ultimate ability charge. Prior to the change, getting an Ultimate ability interrupted shortly after activation would still retain some of its charge, but the adjustment made it so the instant an Ultimate was activated, the charge was depleted entirely. Fans weren’t sure if or when this change would make it into the full game, but the recently introduced Halloween Terror event answered this question.

As of yesterday, heroes that pop their Ultimate abilities before being immediately denied will have all of their charge wasted, with a few heroes getting individually adjusted accordingly. The full list of specific hero changes and other tweaks recently made to the game can be found below.

Hero updates

-General

  • Ultimate charge is now immediately expended when a hero’s ultimate ability is activated, instead of depleting over a short period of time

-D.Va

  • An option to manually hold down D.Va’s boosters rather than toggling them has been added under Options > Controls > D.Va

-Genji

  • Dragonblade is no longer interrupted when Genji is stunned or hacked

-Orisa

  • Supercharger can now be interrupted when Orisa is stunned or hacked

-Sombra

  • Hack now interrupts the following ultimate abilities during their cast time: Ana’s Nano Boost, Orisa’s Supercharger, Mei’s Blizzard, Reinhardt’s Earthshatter, and D.Va’s Call Mech

UI updates

-Assault maps

  • When capturing an objective, the progress bar is now broken into three segments that will fill in with the team’s color that is capturing it (as each segment fills, it will trigger an animation and audio cue)
  • The number of defenders currently on the objective will now be displayed in addition to the number of attackers, just below the progress bar

Bug fixes

-General

  • Fixed a bug that allowed muted players to become unmuted after leaving and rejoining the same match

-AI

  • Fixed a bug that caused bots to get trapped in a movement loop after taking the tunnel under the capture point in the University section of Oasis

-Competitive Play

  • Fixed an issue that caused matches to end in a draw when both teams won their first attacking rounds in overtime on Hanamura, Horizon Lunar Colony, Temple of Anubis, and Volskaya Industries

-Custom games and game browser

  • Fixed a bug that prevented the Capture Speed Modifier setting from being applied in custom games
  • Fixed a bug that prevented D.Va’s Projectile Speed slider from appearing in Custom Game settings

-Heroes

  • Fixed a bug that prevented D.Va’s Micro Missles from producing rumble feedback when using a controller with vibration enabled
  • Fixed a bug that caused Lúcio’s soccer ball to fly off in the wrong direction when activating his Juggle emote at 30 FPS
  • Fixed a bug that caused Mercy to maintain forward momentum after canceling Guardian Angel mid-flight
  • Fixed a bug that could cause heroes to respawn as a different hero after being resurrected by Mercy
  • Fixed a bug that caused Roadhog’s chest to deflate when his Tuckered Out emote was activated while the Mako or Sharkbait skins were equipped
  • Fixed a bug that prevented the sound effects on Symmetra’s turrets from being heard by teammates
  • Fixed a bug that prevented Torbjörn’s weapon-draw animation from being played when turret placement was canceled

-Maps

  • Fixed a bug on Junkertown that allowed some heroes to get stuck behind a barrel near the final point
  • Fixed a bug on King’s Row that caused a dark box to appear if you stared into the robot city for too long
  • Fixed a bug that allowed Sombra to reach unintended locations on Volskaya Industries
  • Fixed a bug affecting Ilios, Lijang Tower, Nepal, and Oasis that prevented overtime progress from resetting when the point had been flipped after both teams’ progress bars reached 99%

-UI

  • Fixed a bug that could cause Widowmaker’s scoped overlay to appear while spectating her from third person view

Overwatch‘s Halloween Terror 2017 update brought with it more than just gameplay tweaks, such as the return of the new and improved Junkenstein’s Revenge PvE mode, as well as a host of new Halloween-themed character items and skins. The event is now live and runs until November 1st.

Source: VG 24/7

0   POINTS
0   POINTS



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808