Blizzard has pushed a number of balance changes to Overwatch‘s test server for McCree, Zarya, Reinhardt, and the newly arrived Doomfist.
To start with a new UI indicator has been added for Doomfist’s Seismic Slam that shows how much damage it will deal, and how much it dealt. As well as this, Blizzard has also acknowledged that the travel distance of Rocket Punch has been reduced by 20 percent. This was noticed in a previous PTS build, but it has now been confirmed.
McCree’s Flashbang has also been buffed as part of this update. In this latest build, the Flashbang now slows targets significantly when they are stunned to prevent them from sliding forward or round corners.
Finally, Zarya’s Graviton Surge now disables the movement abilities of all heroes who are caught inside it. Read the full patch notes below:
Total distance traveled reduced by about 20% (This change has been on the PTR for a little while now)
Added a new UI indicator to show how much damage it will deal, and how much it dealt. Previously this was only indicated by the default crosshair filling in, but this is only visible when using the default crosshair. The new indicator should always be visible, regardless of any crosshair changes. Also, targeting this ability while in the air is now restricted to locations lower than your current height.
Now slows targets significantly when they are stunned. This makes them less likely to slide away around a corner or something similar once they are stunned.
VO and SFX distance dramatically reduced.
Swing speed increased by ~10%. On top of the swing speed increase, we’ve gone through and tweaked many timings and other things about the Hammer to make it more responsive. Overall it should feel a lot better to swing and make contact with enemies.
Impacting another charging hero (Doomfist or Reinhardt) no longer deals damage to both characters, but still causes a knockdown on both.
Now disables all movement abilities of affect targets. This is similar to how Junkrat’s trap affects abilities.
Yesterday, principal designer Geoff Goodman commented on the recent changes to Roadhog, stating that there are no current plans to revert the offensive nerfs, but the team is working on improving his defensive capabilities.