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Overwatch


 

Blizzard has pushed a number of balance changes to Overwatch‘s test server for McCree, Zarya, Reinhardt, and the newly arrived Doomfist.

To start with a new UI indicator has been added for Doomfist’s Seismic Slam that shows how much damage it will deal, and how much it dealt. As well as this, Blizzard has also acknowledged that the travel distance of Rocket Punch has been reduced by 20 percent. This was noticed in a previous PTS build, but it has now been confirmed.

McCree’s Flashbang has also been buffed as part of this update. In this latest build, the Flashbang now slows targets significantly when they are stunned to prevent them from sliding forward or round corners.

Finally, Zarya’s Graviton Surge now disables the movement abilities of all heroes who are caught inside it. Read the full patch notes below:

Doomfist
Rocket Punch
Total distance traveled reduced by about 20% (This change has been on the PTR for a little while now)

Seismic Slam
Added a new UI indicator to show how much damage it will deal, and how much it dealt. Previously this was only indicated by the default crosshair filling in, but this is only visible when using the default crosshair. The new indicator should always be visible, regardless of any crosshair changes. Also, targeting this ability while in the air is now restricted to locations lower than your current height.

McCree
Flashbang
Now slows targets significantly when they are stunned. This makes them less likely to slide away around a corner or something similar once they are stunned.

Reaper
Shadow Step
VO and SFX distance dramatically reduced.

Reinhardt
Hammer
Swing speed increased by ~10%. On top of the swing speed increase, we’ve gone through and tweaked many timings and other things about the Hammer to make it more responsive. Overall it should feel a lot better to swing and make contact with enemies.

Charge
Impacting another charging hero (Doomfist or Reinhardt) no longer deals damage to both characters, but still causes a knockdown on both.

Zarya
Graviton Surge
Now disables all movement abilities of affect targets. This is similar to how Junkrat’s trap affects abilities.

Yesterday, principal designer Geoff Goodman commented on the recent changes to Roadhog, stating that there are no current plans to revert the offensive nerfs, but the team is working on improving his defensive capabilities.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Overwatch testing buffs for McCree and Zarya

A new PTR is now available for Overwatch that makes balance changes to several characters.

By Matthew Bennett | 07/13/2017 05:40 AM PT

News

Blizzard has pushed a number of balance changes to Overwatch‘s test server for McCree, Zarya, Reinhardt, and the newly arrived Doomfist.

To start with a new UI indicator has been added for Doomfist’s Seismic Slam that shows how much damage it will deal, and how much it dealt. As well as this, Blizzard has also acknowledged that the travel distance of Rocket Punch has been reduced by 20 percent. This was noticed in a previous PTS build, but it has now been confirmed.

McCree’s Flashbang has also been buffed as part of this update. In this latest build, the Flashbang now slows targets significantly when they are stunned to prevent them from sliding forward or round corners.

Finally, Zarya’s Graviton Surge now disables the movement abilities of all heroes who are caught inside it. Read the full patch notes below:

Doomfist
Rocket Punch
Total distance traveled reduced by about 20% (This change has been on the PTR for a little while now)

Seismic Slam
Added a new UI indicator to show how much damage it will deal, and how much it dealt. Previously this was only indicated by the default crosshair filling in, but this is only visible when using the default crosshair. The new indicator should always be visible, regardless of any crosshair changes. Also, targeting this ability while in the air is now restricted to locations lower than your current height.

McCree
Flashbang
Now slows targets significantly when they are stunned. This makes them less likely to slide away around a corner or something similar once they are stunned.

Reaper
Shadow Step
VO and SFX distance dramatically reduced.

Reinhardt
Hammer
Swing speed increased by ~10%. On top of the swing speed increase, we’ve gone through and tweaked many timings and other things about the Hammer to make it more responsive. Overall it should feel a lot better to swing and make contact with enemies.

Charge
Impacting another charging hero (Doomfist or Reinhardt) no longer deals damage to both characters, but still causes a knockdown on both.

Zarya
Graviton Surge
Now disables all movement abilities of affect targets. This is similar to how Junkrat’s trap affects abilities.

Yesterday, principal designer Geoff Goodman commented on the recent changes to Roadhog, stating that there are no current plans to revert the offensive nerfs, but the team is working on improving his defensive capabilities.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89