Blizzard Entertainment recently updated Overwatch‘s Retribution cooperative mode to address the problem of uncooperative teammates.
The Retribution mode tasks four players with fighting through the streets of Venice against legions of Talon soldiers, either as a set group of characters, or in a variant that allows any hero to be played. The final phase of the mission involves holding out against multiple waves of enemies in an open area as players wait for a dropship to come pick them up. Once the dropship arrives, players can choose when to get onboard, giving the team the option to continue fighting endless waves of progressively harder enemies to see how high they can get their score.
The problem with this final phase is that, more often than not, noobs will bite off more than they can chew and continue fighting until they die. Other times, it’ll simply be that some players won’t realize the dropship has arrived, resulting in the same conclusion. Either way, many players have been getting knocked down after the dropship arrives. If they can’t be revived in time, or everyone else dies trying to save them, the mission fails for everyone, understandably infuriating the players that know what they’re doing.
To remedy this, the mode has been updated to have the dropship leave behind incapacitated players. It sounds a little savage, but as it ultimately results in a successful mission, and there apparently isn’t a penalty for getting left behind, it sounds like the best option for everyone involved.
This wasn’t the only low-key change to hit Overwatch recently. During this week’s weekly reset, the hero shooter saw the introduction of its first ever Competitive 6v6 Elimination mode. Both Retribution and the Competitive 6v6 Elimination can be played to earn bonus Arcade loot boxes this week, potentially unlocking new skins from the game’s current Archives event.
Source: Battle.net forums