Overwatch principal director Geoff Goodman revealed on the official forums that Roadhog will be undergoing a few balance changes in an upcoming update.
According to Goodman, Roadhog’s hook will be receiving a number of changes that include the hook’s line-of-sight check being moved to Roadhog instead of the hook itself and the introduction of a new line-of-sight check back to Roadhog after the hook lands.
Read Goodman’s full explanation below:
Firstly, the hook victim will now move in to the position directly in front of Roadhog, rather than just a straight line towards him. There is a cap on how far ‘to the side’ you can be pulled, so you can’t just hook someone, spin 180, and dump someone off a cliff. This part (along with some other bug fixes) should generally make the hook feel more consistent as to where the victims get pulled.
Secondly, the line-of-sight check to see if a hook should connect or not is now checked from Roadhog’s position, instead of the hook’s position. This basically means the hook can’t connect to targets that Roadhog himself can’t see.
Lastly, there is a new persistent line-of-sight check back to Roadhog once the hook has landed. If this check fails, the hook breaks off and returns to Roadhog. This means if you get hooked and move out of LOS quickly (either you dashed, were falling, were pushed, etc), the hook will now break early and not pull the target.
According to Goodman, these changes will make Roadhog “a bit weaker,” but he added that the character’s performance will be evaluated again once the changes go live.
These changes are expected to go live on the PTR on PC later this week.