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Nothing we know regarding Overwatch‘s Symmetra rework is definite at this point, but Blizzard has offered an update on the character’s projected changes to give the community a better idea of where the hero is heading.

Late last month, principal designer Geoff Goodman took part in an extensive Q&A on the game’s forums, breaking down many of the changes the developer was trying out with Symmetra. During the discussion, he emphasized that the changes were still a work in progress, and now a new forum post details how the alterations have evolved over the past few weeks.

The first significant change since the previous update was to the character’s deployable turrets. In internal testing, the turrets have been made to be fired like projectiles that stick to surfaces, and while Symmetra can only deploy three, instead of the normal six, each turret has more health, damage output, and slowing potential than before. This rework at first had the turrets immune to being shot out of the air, allowing Symmetra to easily fire them right behind targets, but the most recent update to the character had this changed.

“Firstly, her turrets are still projectiles, but they are now able to be destroyed while in the air,” Goodman wrote in the latest post. “This makes it harder to throw them directly at people in a fight to force them to turn around to kill it. Now you have to be a little more sneaky where you throw them or just pre-place them.”

The second noteworthy change is to her Teleporter. Originally reworked to be a standard ability instead of an ultimate, the Teleporter still supports most of the previously detailed changes, but as of recently, using it “requires a button input to trigger, [and] the Teleporter works both directions.”

“This means you can do new tricks like tossing it into an enemy Zarya ult from far away and pull your team out to safety,” Goodman explained. “We’ve also seen interesting strats where a Symm can baby-sit a friendly Ana/Zen and place a TP if they get jumped on, giving a mobility out to heroes that don’t typically have that option. There is a small cooldown before you can take the Teleporter once you’ve used it, so you can’t just spam back and forth instantly.”

There have been a number of other minor tweaks to the character since the previous update, but apparently none of them have been significant enough to get their own breakdown. As Overwatch YouTuber BlameTheController mentions in a recent video, a change to the sound effect of Symmetra’s turrets was recently added to the public test region, and while this may seem insignificant, sound effects are usually one of the last things developers adjust when reworking a character. This means that Blizzard is likely close to finalizing Symmetra’s changes, which in turn means we may see her hit the PTR as soon as the beginning of June.

Ideally, the changes will be on the PTR before the end of Overwatch‘s upcoming Anniversary event, which runs from May 22nd to June 11th. The event will bring back all past seasonal brawls and event cosmetic items, in addition to its own new content.

Source: Overwatch Forum

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About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

Overwatch’s Symmetra sees yet another iteration

Changes have come to the rework planned for Overwatch's Symmetra.

By Nick Plessas | 05/18/2018 01:30 PM PT

News

Nothing we know regarding Overwatch‘s Symmetra rework is definite at this point, but Blizzard has offered an update on the character’s projected changes to give the community a better idea of where the hero is heading.

Late last month, principal designer Geoff Goodman took part in an extensive Q&A on the game’s forums, breaking down many of the changes the developer was trying out with Symmetra. During the discussion, he emphasized that the changes were still a work in progress, and now a new forum post details how the alterations have evolved over the past few weeks.

The first significant change since the previous update was to the character’s deployable turrets. In internal testing, the turrets have been made to be fired like projectiles that stick to surfaces, and while Symmetra can only deploy three, instead of the normal six, each turret has more health, damage output, and slowing potential than before. This rework at first had the turrets immune to being shot out of the air, allowing Symmetra to easily fire them right behind targets, but the most recent update to the character had this changed.

“Firstly, her turrets are still projectiles, but they are now able to be destroyed while in the air,” Goodman wrote in the latest post. “This makes it harder to throw them directly at people in a fight to force them to turn around to kill it. Now you have to be a little more sneaky where you throw them or just pre-place them.”

The second noteworthy change is to her Teleporter. Originally reworked to be a standard ability instead of an ultimate, the Teleporter still supports most of the previously detailed changes, but as of recently, using it “requires a button input to trigger, [and] the Teleporter works both directions.”

“This means you can do new tricks like tossing it into an enemy Zarya ult from far away and pull your team out to safety,” Goodman explained. “We’ve also seen interesting strats where a Symm can baby-sit a friendly Ana/Zen and place a TP if they get jumped on, giving a mobility out to heroes that don’t typically have that option. There is a small cooldown before you can take the Teleporter once you’ve used it, so you can’t just spam back and forth instantly.”

There have been a number of other minor tweaks to the character since the previous update, but apparently none of them have been significant enough to get their own breakdown. As Overwatch YouTuber BlameTheController mentions in a recent video, a change to the sound effect of Symmetra’s turrets was recently added to the public test region, and while this may seem insignificant, sound effects are usually one of the last things developers adjust when reworking a character. This means that Blizzard is likely close to finalizing Symmetra’s changes, which in turn means we may see her hit the PTR as soon as the beginning of June.

Ideally, the changes will be on the PTR before the end of Overwatch‘s upcoming Anniversary event, which runs from May 22nd to June 11th. The event will bring back all past seasonal brawls and event cosmetic items, in addition to its own new content.

Source: Overwatch Forum

0   POINTS
0   POINTS



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808