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Guillermo del Toro—director of The Devil’s Backbone, Blade II, Pan’s Labyrinth, Hellboy II: The Golden Army, and the upcoming Pacific Rim—expressed today his interest in a full-fledged Pacific Rim videogame as well as his great love of BioShock Infinite.

Del Toro took the stage during a Qualcomm-sponsored E3 screening of new Pacific Rim footage. A downloadable game based in the Pacific Rim universe is being developed by long-time wrestling game studio Yuke’s. And while del Toro thinks there’s a place for projects like Yuke’s, he made it very clear he’d love for Pacific Rim to be adapted as a full console game.

“We are thinking if, God willing, the movie connects with an audience to create a game properly and take proper time, three years minimum, to create a videogame that can expand the world,” del Toro said. “When you think about other mediums, the mistake Hollywood makes, I think, is to think of these things as a concept that was 1980s, which was ancillary product. In reality, however modest the multimedia thing may be, it should be trans-media.

“It should really be completing the world that you created in one medium in another. I will do it hand-made in the sense that I would get involved in every stage of it, in the same way that the comic book of Pacific Rim was created with very intense supervision because 99 percent of the time, comic books tied to movies are shit. So if you want it to be good, you have to be on it. The game would be the same.”

Del Toro also took the opportunity to anecdotally reiterate how much of a gamer he is himself (though one would think the appearance of GLaDOS voice actor Ellen McLain as the AI in Pacific Rim would make this readily apparent) by talking about his impressions of Ken Levine and Irrational Games’ BioShock Infinite.

“Two days ago, my daughter and I finished—she finished it before me—Infinite, BioShock Infinite. It’s such a great mindfuck, “he said. “It’s also beautiful and I think, obviously, Levine always has such beautiful cross-cultural references, like Comstock and the Civil War and all that, I have to explain them to my daughter—I don’t explain Comstock, that’s a little heavy. I did explain, you know, he’s a puritan guy, blah blah, blah. I love the richness of those worlds. He’s one of the best world creators in any of the visual forms, period.”

Pacific Rim Director Keen on Full Game Adaptation, Loves Him Some BioShock Infinite

By | 06/12/2013 08:13 PM PT

News

Guillermo del Toro—director of The Devil’s Backbone, Blade II, Pan’s Labyrinth, Hellboy II: The Golden Army, and the upcoming Pacific Rim—expressed today his interest in a full-fledged Pacific Rim videogame as well as his great love of BioShock Infinite.

Del Toro took the stage during a Qualcomm-sponsored E3 screening of new Pacific Rim footage. A downloadable game based in the Pacific Rim universe is being developed by long-time wrestling game studio Yuke’s. And while del Toro thinks there’s a place for projects like Yuke’s, he made it very clear he’d love for Pacific Rim to be adapted as a full console game.

“We are thinking if, God willing, the movie connects with an audience to create a game properly and take proper time, three years minimum, to create a videogame that can expand the world,” del Toro said. “When you think about other mediums, the mistake Hollywood makes, I think, is to think of these things as a concept that was 1980s, which was ancillary product. In reality, however modest the multimedia thing may be, it should be trans-media.

“It should really be completing the world that you created in one medium in another. I will do it hand-made in the sense that I would get involved in every stage of it, in the same way that the comic book of Pacific Rim was created with very intense supervision because 99 percent of the time, comic books tied to movies are shit. So if you want it to be good, you have to be on it. The game would be the same.”

Del Toro also took the opportunity to anecdotally reiterate how much of a gamer he is himself (though one would think the appearance of GLaDOS voice actor Ellen McLain as the AI in Pacific Rim would make this readily apparent) by talking about his impressions of Ken Levine and Irrational Games’ BioShock Infinite.

“Two days ago, my daughter and I finished—she finished it before me—Infinite, BioShock Infinite. It’s such a great mindfuck, “he said. “It’s also beautiful and I think, obviously, Levine always has such beautiful cross-cultural references, like Comstock and the Civil War and all that, I have to explain them to my daughter—I don’t explain Comstock, that’s a little heavy. I did explain, you know, he’s a puritan guy, blah blah, blah. I love the richness of those worlds. He’s one of the best world creators in any of the visual forms, period.”

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