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The next game from Papers Please developer Lucas Pope will be Return of the Obra Dinn, a mystery story about a long lost merchant, the designer revealed on the indie gaming discussion site TIGForums.

Obra Dinn sees players assuming the role of an insurance adjustor in 1808 for the East India Company’s London Office, tasked with getting aboard and recovering the captain’s logbook of the titular merchant ship that mysteriously drifted to port after being lost at sea since 1802.

According to Pope, “there’ll be less creativity with the gameplay” as compared to Papers Please so that he can “experiment with the rendering, story, and a few technical features.” Aesthetically, the game is being designed to evoke the black-and-white look of old, 1-bit Mac games, which Pope says he was reared on.

The former Uncharted developer says he hopes to finish the game in about three months, but realistically expects is to take about half a year.

“My Maya skills are pretty rusty so I expect the modeling/animation to take the most time,” he wrote.

Papers Please dev Lucas Pope announces next project: Return of the Obra Dinn

By | 05/26/2014 01:25 PM PT

News

The next game from Papers Please developer Lucas Pope will be Return of the Obra Dinn, a mystery story about a long lost merchant, the designer revealed on the indie gaming discussion site TIGForums.

Obra Dinn sees players assuming the role of an insurance adjustor in 1808 for the East India Company’s London Office, tasked with getting aboard and recovering the captain’s logbook of the titular merchant ship that mysteriously drifted to port after being lost at sea since 1802.

According to Pope, “there’ll be less creativity with the gameplay” as compared to Papers Please so that he can “experiment with the rendering, story, and a few technical features.” Aesthetically, the game is being designed to evoke the black-and-white look of old, 1-bit Mac games, which Pope says he was reared on.

The former Uncharted developer says he hopes to finish the game in about three months, but realistically expects is to take about half a year.

“My Maya skills are pretty rusty so I expect the modeling/animation to take the most time,” he wrote.

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