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Publisher 505 Games released a new video for Payday 2 in which game director David Goldfarb provides a brief overview of the game’s four classes and their respective skill trees.

Goldfarb, who previously served as lead designer on Battlefield: Bad Company 2 and Battlefield 3, likens the Mastermind to Robert De Niro’s character in (Neil McCauley), describing the class as something of a leadership role that handles crowd control.

The Enforcer serves as Payday 2‘s Heavy, who possesses more health and is equipped with an ammo bag. The Technician handles gadgets such as drills, trip mines, and sentry guns. And finally, the Ghost is Payday 2‘s stealth-based character. The Ghost can stop alarms and open locked doors more quickly than other characters.

With every level, each class earns a skill point that can be invested in any skill from the four skill trees, meaning that the lines separating each class can be blurred depending on players’ customization tastes.

“Games are about interesting choices, and I think the skill system gives you interesting choices that affect the way that you experience the game,” Goldfarb says. “And to me, that’s, like, the best. That’s the reason to have something.”

Payday 2 launches on Windows PC, PS3, and Xbox 360 August 13 in North America. For more on the Heat-inspired first-person heister, check out my hands-on preview from earlier this month.

Payday 2 Director David Goldfarb Discusses Classes, Skill Trees in Latest Video

By | 07/31/2013 01:56 PM PT

News

Publisher 505 Games released a new video for Payday 2 in which game director David Goldfarb provides a brief overview of the game’s four classes and their respective skill trees.

Goldfarb, who previously served as lead designer on Battlefield: Bad Company 2 and Battlefield 3, likens the Mastermind to Robert De Niro’s character in (Neil McCauley), describing the class as something of a leadership role that handles crowd control.

The Enforcer serves as Payday 2‘s Heavy, who possesses more health and is equipped with an ammo bag. The Technician handles gadgets such as drills, trip mines, and sentry guns. And finally, the Ghost is Payday 2‘s stealth-based character. The Ghost can stop alarms and open locked doors more quickly than other characters.

With every level, each class earns a skill point that can be invested in any skill from the four skill trees, meaning that the lines separating each class can be blurred depending on players’ customization tastes.

“Games are about interesting choices, and I think the skill system gives you interesting choices that affect the way that you experience the game,” Goldfarb says. “And to me, that’s, like, the best. That’s the reason to have something.”

Payday 2 launches on Windows PC, PS3, and Xbox 360 August 13 in North America. For more on the Heat-inspired first-person heister, check out my hands-on preview from earlier this month.

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