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Capcom has revealed that the PC version of Resident Evil 6 is still a long way from completion as work didn’t even begin on it until the console versions were complete.

Capcom senior vice president Christian Svensson explained that the reason behind this decision was to avoid the mistakes made with previous PC entries in the series. “It is a small, but appropriately sized team working on the RE6 PC project,” he said on the Capcom Unity site. “It is a different group than originally planned, lest it would have taken even longer than it currently will but this team will do a better job than what was being considered originally.”

“The process did not begin until after the console versions were complete, submitted, approved by console 1st parties to use that final codebase as the starting point,” he added. “It will be some time still before we provide details on release dates and PC specific parameters. Projects like this you guys seem to think are ‘trivial’ but they are not. When they get treated as trivial, you end up with Resident Evil 4 PC… which I don’t think too many true fans were pleased with.”

The console release of Resident Evil 6 is scheduled for October 2.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

PC Players Have a Long Wait Ahead of Them for Resident Evil 6

Capcom has revealed that the PC version of Resident Evil 6 is still a long way from completion as work didn't even begin on it until the console versions were complete.

By Matthew Bennett | 09/20/2012 06:28 AM PT

News

Capcom has revealed that the PC version of Resident Evil 6 is still a long way from completion as work didn’t even begin on it until the console versions were complete.

Capcom senior vice president Christian Svensson explained that the reason behind this decision was to avoid the mistakes made with previous PC entries in the series. “It is a small, but appropriately sized team working on the RE6 PC project,” he said on the Capcom Unity site. “It is a different group than originally planned, lest it would have taken even longer than it currently will but this team will do a better job than what was being considered originally.”

“The process did not begin until after the console versions were complete, submitted, approved by console 1st parties to use that final codebase as the starting point,” he added. “It will be some time still before we provide details on release dates and PC specific parameters. Projects like this you guys seem to think are ‘trivial’ but they are not. When they get treated as trivial, you end up with Resident Evil 4 PC… which I don’t think too many true fans were pleased with.”

The console release of Resident Evil 6 is scheduled for October 2.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89