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Although Japanese fighting game fans are among the first console owners to get a crack at Persona 4 Arena, the Xbox 360 release has been noticeably marred by lag-filled online play. Altus took to the title’s official blog to address the issue and provide a quick fix for the masses while their development team gets around to patching up the netcode.

As reported by the ever-reliable Andriasang, the online lag only seems to occur through Xbox Live connections.

Altus’s PR team made a blog post publicly apologizing to everyone that was experiencing sluggish online play, which is a pretty quick turnaround for a game that just released in the region yesterday. Additionally, they also recommended using the built-in settings to scale back their matchmaking range to local matches with solid Internet connectivity.

Here’s a loose proximation of the PR release, via Google Translate:

In addition, the communication time lag of the match, after who select the “custom match” in the setting of communication time, to only “good line” to “communication speed setting and” changes to “only the same area” to “Area Setting” so may be improved by change you, come, please try.

There might be a silver lining in all of this, as the problematic netcode issues will definitely give Altus a heads-up before the PS3 and Xbox 360 copies release in other regions—and hopefully, the rest of us won’t be facing the game connection woes. To that note, Persona 4 Arena is due in North America on August 7th, and in European regions on August 31st.

Source: Andriasang

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Persona 4 Arena Xbox 360 Lag Hits Japanese Players, Atlus Looking Into It

Although Japanese fighting game fans are among the first console owners to get a crack at Persona 4 Arena, the Xbox 360 release has been noticeably marred by lag-filled online play.

By EGM Staff | 07/27/2012 03:48 PM PT

News


Although Japanese fighting game fans are among the first console owners to get a crack at Persona 4 Arena, the Xbox 360 release has been noticeably marred by lag-filled online play. Altus took to the title’s official blog to address the issue and provide a quick fix for the masses while their development team gets around to patching up the netcode.

As reported by the ever-reliable Andriasang, the online lag only seems to occur through Xbox Live connections.

Altus’s PR team made a blog post publicly apologizing to everyone that was experiencing sluggish online play, which is a pretty quick turnaround for a game that just released in the region yesterday. Additionally, they also recommended using the built-in settings to scale back their matchmaking range to local matches with solid Internet connectivity.

Here’s a loose proximation of the PR release, via Google Translate:

In addition, the communication time lag of the match, after who select the “custom match” in the setting of communication time, to only “good line” to “communication speed setting and” changes to “only the same area” to “Area Setting” so may be improved by change you, come, please try.

There might be a silver lining in all of this, as the problematic netcode issues will definitely give Altus a heads-up before the PS3 and Xbox 360 copies release in other regions—and hopefully, the rest of us won’t be facing the game connection woes. To that note, Persona 4 Arena is due in North America on August 7th, and in European regions on August 31st.

Source: Andriasang

0   POINTS
0   POINTS