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Persona 5′s director hints at some elements, themes of the game

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Posted on March 26, 2014 AT 05:08pm

In the most recent issue of the official Persona magazine, Persona 5‘s director Katsura Hashino gave some clues on what fans will find when the game launches later this year in Japan (and in 2015 here in the West).

The four-page feature on Persona 5 was translated by freelance Japanese-English translator Pepsiman, who not only translated the text of the article into English, but also photoshopped that English text back into the article’s design. So, if you want to see his full work, be sure to check out the link at the bottom.

On the theme of the game:
“I feel that in today’s world, there’s no shortage of people that are bored and discontent with their lives. They’re at a dead end, chained down to a world of which they resent being a part. Persona 5, in that sense, is a game about freedom, the kind that those sorts of people haven’t had living in the real world,”

On red being the theme color:
“For Persona 3, we went with blue and then with Perona 4, we opted for yellow, so this time we’re paining the world red in Persona 5. That being said, red can be a pretty hard color on the eyes, so it’s not without some trouble in making things such as the interface visually palatable when people play the game. [Laughs]

On how the game will feel compared to Persona 3 and 4:
“People that have played Persona 3 and 4 should feel right at home with Persona 5 as well. I really want them to be at ease when they play this new entry. Still, I’d like to make it a little more thematically approachable than what we’ve previously attempted with other games.”

On potentially treading similar ground to previous Persona titles:
“What we’re doing as a team is taking all of these sentiments on various things that we’ve accumulated over the years making these games and portraying them in a new light. The part that’s straightforward about all of this, then, is less the raw theme itself so much as how we go about portraying it in the game. We live in a time here in Japan where both teenagers and adults, regardless of who they are, can’t just be idling their way through their lives. The world isn’t a place that lets you be all that passive if you want to get things done and make something of your life. People have to be on their toes, thinking about and engaging with what’s happening around them.

Persona 5 is first and foremost a work of entertainment and we want it to just simply be enjoyable on its own terms as well. It’s my hope that people will look forward to playing it without getting too anxious and worked up about how all of these sorts of things are going to pan out in the end.”

Source: Pepsiman

Eric L. Patterson, Executive Editor
Eric L. Patterson got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk him on Twitter: @pikoeri. Meet the rest of the crew.

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