Posted on July 13, 2011 AT 02:55pm
Speaking to Computer And Video Games, Peter Molyneux clarified a few things about Lionhead’s upcoming Fable project for Kinect, and talked about how another now-popular control method was misunderstood at first.
As for Fable: The Journey, Molyneux told CVG that the game started only eight months ago, and that it will “prove that Kinect can have a game as full and engaging and as easy to control as anything that you could have on a controller.”
The game is being built with sitting down in mind, which is part of where the idea of having players travel by horse-drawn carriage came from. Also, on-foot navigation will rely on gestures, and will, Molyneux again clarifies, not be on rails.
He then also made an interesting comparison between Kinect and another certain device that I’m sure many of you are using.
“You know what? This is exactly like the mid-80s when we got the Amiga and we started playing with a mouse. I can remember everyone writing about how the mouse is the worst thing for gaming and it took a little while for the development community to start exploring and experiment with it. But out of that exploration and experimentation came Wolfenstein and Doom and real-time strategy games.
“Before that we were all doing stuff with a joystick. I think that any invention as big as Kinect just takes a while for us to get our teeth into. I agree with the skepticism from core gamers because there is no example yet of anything which is as dramatic or as exciting (as a game on a controller) or even an experience that lasts more than 15 minutes. When you get past the idiosyncrasies which every control mechanism has, Kinect is a wonderful device to innovate on.”
For the full interview with Peter Molyneux, check out CVG via the link below.
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