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Physics-Based Puzzler Furmins Bouncing onto PlayStation Vita December 17

Posted on December 11, 2013 AT 10:45am

Furmins, developer Housemarque’s physics-based puzzle game that originally debuted for iOS devices, is coming to PlayStation Vita December 17, the studio announced today.

Gameplay in Furmins (seen in the video embedded below) revolves around players placing objects strategically throughout the environment to help guide the creatures from point A to point B. As Housemarque community manager Tommaso De Benetti points out in his post on the PlayStation Blog, “levels are what make (or break)” a puzzle game, and to that end Housemarque has built over 100 levels for players to best.

Each level is conquered in two steps: First is “Setup mode,” in which players place items and contraptions to create a path for the Furmins. Next is “Action mode,” during which players continue to help Furmins by activating machines using the PS Vita touchscreen or rear touchpad.

Furmins originally launched for iOS devices February 2, 2012 and was met with generally favorable critical reception.

Source: PlayStation Blog

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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