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THE BUZZ: For fans of giant robotic metal machines waging war against one another, good news—the MechWarrior series is returning next year with MechWarrior Online.

Crafted by Piranha Games, and published by newly-formed Infinite Game Publishing, MechWarrior Online will transform the franchise into a free-to-play online game. Set to launch sometime in the second half of 2012, MechWarrior Online will let players delve into the history of the BattleTech universe, living out those events as a part of one of the story’s five “great houses” (aka factions).

Featuring team-based combat, players will be able to jump online alone, invite and team up with friends, or come together with other players to form Mercenary Corps.

Though the game will be a free-to-play title, the team behind it is promising that MechWarrior Online will feature all of the aspects that fans of the series would expect from a new chapter. BattleMechs will be heavily customizable in terms of weapons, armor, and cosmetics; control will still be heavily based on skill and simulation; and gameplay will continue to require an emphasis on intelligence, careful planning, and wise decision making.

EGM’s TAKE: The free to play revolution really has been interesting. Originally starting as a crutch for games that weren’t of a high enough level of quality to justify a monthly subscription, the concept has now turned into a way for beloved niche games to find success without scaring people off with large up-front costs. It’s great to see MechWarrior Online given a chance via this idea—hopefully the game turns out to be a worthy new addition to the franchise.

Source: MechWarrior Online Official Website

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About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.

Piranha Games Announces MechWarrior Online

For fans of giant robotic metal machines waging war against one another, good news—the MechWarrior series is returning next year with MechWarrior Online.

By Eric Patterson | 10/31/2011 04:18 PM PT

News

THE BUZZ: For fans of giant robotic metal machines waging war against one another, good news—the MechWarrior series is returning next year with MechWarrior Online.

Crafted by Piranha Games, and published by newly-formed Infinite Game Publishing, MechWarrior Online will transform the franchise into a free-to-play online game. Set to launch sometime in the second half of 2012, MechWarrior Online will let players delve into the history of the BattleTech universe, living out those events as a part of one of the story’s five “great houses” (aka factions).

Featuring team-based combat, players will be able to jump online alone, invite and team up with friends, or come together with other players to form Mercenary Corps.

Though the game will be a free-to-play title, the team behind it is promising that MechWarrior Online will feature all of the aspects that fans of the series would expect from a new chapter. BattleMechs will be heavily customizable in terms of weapons, armor, and cosmetics; control will still be heavily based on skill and simulation; and gameplay will continue to require an emphasis on intelligence, careful planning, and wise decision making.

EGM’s TAKE: The free to play revolution really has been interesting. Originally starting as a crutch for games that weren’t of a high enough level of quality to justify a monthly subscription, the concept has now turned into a way for beloved niche games to find success without scaring people off with large up-front costs. It’s great to see MechWarrior Online given a chance via this idea—hopefully the game turns out to be a worthy new addition to the franchise.

Source: MechWarrior Online Official Website

0   POINTS
0   POINTS



About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.