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Sony Online Entertainment has announced that PlanetSide 2 will be switching to a weekly update schedule starting January 15.

Creative director Matt Higby revealed that the development team has been busy reorganizing its internal build and development processes to allow for expedite builds to be delivered.

So what does this mean for players? “Well for starters, it means we’ll be more rapidly respond to bugs & balance issues in the game without having to rely on hotfixes as much. We’ll also be able to release new content more frequently and consistently,” Higby wrote. “Each individual update will be smaller and more focused, with fewer moving parts that can break, which we hope will greatly decrease the number of bugs being introduced when we update.

“This doesn’t mean that we’re not still working on bigger features and larger content pieces, we definitely are and they’ll be slotted into the weekly schedule as they’re ready to be released,” he added. “As part of this change we are also going to be updating and playtesting on Test server a lot more often in the future, as always, your playtesting assistance and feedback on the test server will be greatly appreciated.”

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

PlanetSide 2 Switching to ‘Smaller and More Focused’ Weekly Updates

By Matthew Bennett | 01/9/2014 10:51 AM PT

News

Sony Online Entertainment has announced that PlanetSide 2 will be switching to a weekly update schedule starting January 15.

Creative director Matt Higby revealed that the development team has been busy reorganizing its internal build and development processes to allow for expedite builds to be delivered.

So what does this mean for players? “Well for starters, it means we’ll be more rapidly respond to bugs & balance issues in the game without having to rely on hotfixes as much. We’ll also be able to release new content more frequently and consistently,” Higby wrote. “Each individual update will be smaller and more focused, with fewer moving parts that can break, which we hope will greatly decrease the number of bugs being introduced when we update.

“This doesn’t mean that we’re not still working on bigger features and larger content pieces, we definitely are and they’ll be slotted into the weekly schedule as they’re ready to be released,” he added. “As part of this change we are also going to be updating and playtesting on Test server a lot more often in the future, as always, your playtesting assistance and feedback on the test server will be greatly appreciated.”

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89