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Plants vs. Zombies 2 Delay Necessary to Ensure Stable Launch

Posted on July 9, 2013 AT 10:53am

According to PopCap games senior producer Allen Murray, the long-awaited Plants vs. Zombies sequel was delayed in order to deliver a reliably stable experience.

“We expect lots of people will want to play the whole game, and we [are delaying to test because we] don’t want to have systems like saving player data go down at critical moments,” Murray told Polygon. “We want to make sure we have a fun, really stable experience.”

Online server stability is necessary for Plants vs. Zombies 2‘s cloud saving functionality, which allows players to pick up and play their game across multiple iOS devices. Monetization in the sequel’s new free-to-play model is also handled server-side.

PopCap will be conducting a soft launch in Australia and New Zealand over the next few weeks before a proper launch later this summer.

“Our major reason for keeping the testing pool small was because we don’t know our backend stability yet,” Murray told Polygon.

Plants vs. Zombies 2: It’s About Time will launch exclusively on iOS devices later this summer.

Source: Polygon

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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