Posted on September 14, 2012 AT 11:35am
Considering the hyper-sexual nature of Bayonetta, it’s pretty weird that Platinum Games’ upcoming sequel is a Wii U exclusive. However, Platinum Games’ staff says that it was their best-case scenario.
Unfortunately, they’re not giving up specifics, but CEO Tatsuya Minami took to the dev team’s official website to stress that this was the way they wanted Bayonetta 2 to happen:
Bayonetta has fans the world over, and we would never dream of alienating them from participating in the future of PlatinumGames.
That being said, the console games market is in a state of upheaval, so establishing a new game franchise requires a considerable amount of will, determination, and love. Bayonetta is a brand that we want to see become stronger, reaching the hands of more and more gamers, so we have continued to consult with SEGA, the previous game’s publisher, on how we can make sure this takes place. Our answer was a new partnership with Nintendo.
Hideki Kamiya, the director of the original Bayonetta, also chimed in to establish that he’s taking a supervisory role in the development of the sequel—which he’s apparently been doing behind the scenes for at least a year or more.
Reaction to the news has been mixed, especially since fans of the original game asking for a Bayonetta sequel were PS3 and Xbox 360 owners. Since it was never on the Wii, the apparent snub of those consoles is puzzling at best, with many people suspecting that this could be a timed-release exclusive.
Source: Platinum Games
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