PlayerUnknown’s Battlegrounds‘ campaign to “Fix PUBG” has come to a close.
The campaign was actually supposed to be finished a few weeks ago, but the developer held off on completing it “due to several new stability issues that arose apart from FIX PUBG.”
According to the developer, as a result of the campaign, FPS has been increased, loading times have been reduced “significantly,” early game server performance has been improved, and more than 2 million accounts were banned for cheating. In addition, all 100 bugs and quality-of-life improvements listed in the original FIX PUBG roadmap have been addressed.
“Throughout our game’s journey, our main goal was to provide you new content quickly, while supplementing Battle Royale gameplay,” executive producer Taeseok Jang wrote on Steam. “We acknowledge that in this process, we have overlooked issues that matter to you and we have reflected a lot on our mistakes. Something like this requires not only considerable effort, but extra care to ensure that bugs remain fixed and do not impact anything else.”
Following the campaign, the developer has decided to focus on stability and quality of content, instead of speed in 2019. Due to this decision, the update cadence will likely slow, but the developer hopes to up the speed of new content delivery as its “processes become more proficient.”
“Three months have passed since the announcement of the FIX PUBG,” Jang added. “We know there are many things to improve upon, but we do have a sense that we more accurately feel what you, the players want and need. While this is the end of the FIX PUBG campaign, we will go forward in our development, improve our processes, and redouble our efforts with the lessons learned.”
PlayerUnknown’s Battlegrounds is available now on Xbox One and PC, with a PlayStation 4 released scheduled for December.
Source: Steam