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Bluehole has partnered with Seoul-based gaming technology company Minkonet to deliver 3D replay and killcam features for PlayerUnknown’s Battlegrounds.

The new 3D Replay feature “provides seamless playback video of the primary player’s gameplay as well as the innovative ability to closely follow another user’s gaming feats and arena roaming as an in-game observer” by using robust 360-degree high-definition data capture technology that is free of playback slowdown or lag.

“Building replay systems for battle royale, open world and massively multiplayer online games that typically feature huge maps and many objects interacting in real time presents many technical challenges,” Peter Kim, co-founder and CEO of Minkonet, said. “We know expectations from the community are high and our team worked side-by-side with the PUBG developers to design and deliver a never-before-seen, immersive replay experience that is sure to deliver countless hours of ‘wow-factor’ moments and shareable content.”

Both the 3D Replay and killcam features will be included in PUBG‘s PC version 1.0 release on December 20th alongside the vaulting and climbing mechanics, and the new Miramar desert map.

PlayerUnknown’s Battlegrounds is available now on PC via Steam Early Access and Xbox One via the Xbox Game Preview Program.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

PlayerUnknown’s Battlegrounds getting 3D replay and killcam features

Bluehole has announced two new features that will be included in PlayerUnknown's Battlegrounds version 1.0 release.

By Matthew Bennett | 12/18/2017 06:30 AM PT

Video

Bluehole has partnered with Seoul-based gaming technology company Minkonet to deliver 3D replay and killcam features for PlayerUnknown’s Battlegrounds.

The new 3D Replay feature “provides seamless playback video of the primary player’s gameplay as well as the innovative ability to closely follow another user’s gaming feats and arena roaming as an in-game observer” by using robust 360-degree high-definition data capture technology that is free of playback slowdown or lag.

“Building replay systems for battle royale, open world and massively multiplayer online games that typically feature huge maps and many objects interacting in real time presents many technical challenges,” Peter Kim, co-founder and CEO of Minkonet, said. “We know expectations from the community are high and our team worked side-by-side with the PUBG developers to design and deliver a never-before-seen, immersive replay experience that is sure to deliver countless hours of ‘wow-factor’ moments and shareable content.”

Both the 3D Replay and killcam features will be included in PUBG‘s PC version 1.0 release on December 20th alongside the vaulting and climbing mechanics, and the new Miramar desert map.

PlayerUnknown’s Battlegrounds is available now on PC via Steam Early Access and Xbox One via the Xbox Game Preview Program.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89