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PlayStation producer considers idea of Photo Mode for Bloodborne

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Posted on August 11, 2014 AT 11:46am

Photo Mode has become a much-beloved option in two of Sony’s biggest PlayStation 4 exclusives, but could the mode now also be coming to From Software’s upcoming gothic adventure Bloodborne?

While the PS4 already has the built-in option for taking screenshots of any games on the system, Photo Mode is a special extended feature that allows players to pause a game, move the camera around, zoom in or out, apply visual filters, or do other things to set up the perfect shot. Photo Mode was first introduced as a post-release download for inFamous: Second Son, and after the option became a hit, it was also added to the just-released The Last of Us: Remastered.

On Twitter, PlayStation producer Jun Yoshino was asked about the possibility of Photo Mode being in Bloodborne (he’s the game’s producer on the Sony side of its development), and here’s his response:

“Thanks for the input, we will definitely look into it. I agree that its a great feature!”

Fans—including myself—have been a bit conflicted on the idea. On one hand, I love it. Photo Mode is a ridiculously cool feature, and I can imagine there will be tons of great moments in Bloodborne that I’d enjoy spending time snapping. On the other hand, the idea breaks one of the fundamental rules of From Software’s previous Souls titles: the player can never truly pause the game. Photo Mode would only work if playing Bloodborne offline, and even then, it’d essentially offer up a “cheat” to players who want to pause the action when that might not otherwise be possible.

Of course, that’s all going off of the expectation that Bloodborne will work similarly to the Souls games in that regard—something we don’t yet have proof of.

What do you think? Is putting Photo Mode into Bloodborne a good or bad idea? Let us know in the comments below.

Eric L. Patterson, Executive Editor
Eric L. Patterson got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk him on Twitter: @pikoeri. Meet the rest of the crew.

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