Pokémon Go fans were ecstatic to hear the recent news that Generation III Pokémon will be arriving soon in the mobile game, but several other details from the same announcement went under the radar. Alongside the compelling new in-game weather effects, Niantic has made some user interface updates to battles and, while minimal, their inclusion points to a more complicated system coming down the line.
While the 50 new Pokémon from the Hoenn roster will arrive at an undisclosed time during the week of December 4th, Niantic has created a forced update for both mobile platforms that houses a few changes. In the iOS 1.55.1 and Android 0.85.1 updates, trainers are noticing a few cosmetic upgrades to the game, which are most apparent in Gym battles. When trainers enter a Gym or raid battle moving forward, the charge move will be a button command on the bottom portion of the screen, seen in the example image below.
Every Pokémon has two attacks—fast and charge—that are triggered in different ways. Previously, trainers continually tapped the screen to use a fast move, and once the meter for the charge move filled, they were able to hold a finger down on the screen to use the more powerful attack. Of course, for a system that has players continually tapping and swiping, a hold command is cumbersome, so it seems Niantic has heard feedback to change the flow. Instead, players can now simply tap on the charge button to use the secondary move.
Interestingly, this new choice also invites the idea that Pokémon could have more than one charge move in the future. Currently, a majority of Pokémon have access to several different fast and charge moves, but only one of each kind can be used in battle, as opposed to the main Pokémon games where creatures can have up to four at a time. In turn, a majority of the community has been disappointed in Niantic’s choice to simplify the battle system, but the new button command suggests there could be a more sophisticated system put in place in the future.
Another change, albeit smaller, was moving the effectiveness notifications in battle to the bottom right portion of the screen. Trainers used to see messages, like “Super Effective” and “Not Very Effective,” pop up above the Pokémon they were attacking, but Niantic has made it cleaner by putting them in an unused area of the screen.
Trainers will see more major visual changes when the weather system is implemented, which should arrive in the second half of December. Much like the effects seen in the Pokémon Ruby and Sapphire games, Pokémon Go creatures will now react to the real-world weather players are experiencing. Depending on the Pokémon type and weather, trainers can experience an attack boost, increased spawn rates, and extra Stardust. As for the Generation III creatures, the first wave should arrive at any moment.
Pokémon Go is available for iOS and Android.
Source: Game Rant