Pokémon Go has made a strong comeback after the server fiasco seen at the game’s first live event, Chicago’s Pokémon Go Fest, with the release of level-five raids and the Legendary birds that defend them. Players can group together to take on the extra powerful Pokémon—but that’s only if their games can stay connected to the server properly. Niantic’s most recent update was meant to act as the final remedy to a recurring issue of users being dropped from raids, but it seems the problem is still lurking around.
Trainers within the Reddit community have been reporting the same issues still occurring, but it seems to still plague one line of devices. Specifically, with iPhone 6 and iPhone 6 Plus users, the game will often kick the player out prior to a raid starting or finishing, either causing them to miss the battle or their chance to capture the raid boss. While a game crash during a normal catch is frustrating, the system of raid battles requires the use of a Raid Pass, which players can only get for free once a day and are forced to pay for more for each attempt.
The other issues plaguing the game have been glitches on the Legendary birds, causing their appearance to morph, but more importantly, making the game crash and lose the catch altogether. Niantic tends to be fairly quick on updates to fix these issues, but there seems to be an issue with raids in general, which could be due to several players attempting a raid at once, which has been more prevalent through the high-level raid bosses like Legendaries. Players who can connect can currently capture the Fire/Flying-type Moltres and Psychic/Flying-type Lugia, with the Electric/Flying-type Zapdos coming soon.
Pokémon Go is currently available for iOS and Android.
Source: Game Rant