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Porting The Last of Us to PS4 ‘was hell,’ says creative director Neil Druckmann

Posted on May 16, 2014 AT 01:35pm

Porting The Last of Us from PS3 to PS4 proved itself, expectedly for the team, to be a hellish process, creative director Neil Druckmann told Edge in a recent interview.

“I wish we had a button that was like ‘Turn On PS4 mode,’ but no,” Druckmann told Edge. “We expected it to be hell, and it was hell. Just getting an image onscreen, even an inferior one with the shadows broken, lighting broken, and with it crashing every 30 seconds…that took a long time.”

According to Druckmann, the original version was built around the PlayStation 3’s very specific processor, and so to move it to PS4 required a lot of rebuilding, re-optimizing, and even writing systems all over again.

Beyond sprucing up the visuals, though, Druckmann and the team at Naughty Dog aren’t changing up much about The Last of Us, citing the modified versions of the original Star Wars flicks at something they wanted to avoid. Druckmann did, however, express desire to give alternate control schemes that accommodate the PS4’s DualShock 4 controller, pointing out how much he loves the new L and R triggers and would like to see TLOU’s control scheme, in which R1 and L1 server as zoom and shoot, mapped to a more standard arrangement.

The Last of Us Remastered is expected to launch on PS4 later this year, closer toward the fall.

Source: Edge

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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