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Proteus, Ed Key’s procedurally generated open-world indie, is coming to PS3 and Vita later this year, the creator announced today on the PlayStation Blog.

Proteus is something like a constantly remixing ambient album in the form of an immersive island world,” Key wrote. “It’s all about a particular feeling of wandering through nature alone, taking it in, and getting pleasantly lost. Maybe it’s a little bit about magic and mortality too. Don’t expect tasks ands cores and checklists—perhaps Proteus lurks somewhere on the shady fringes of what it means to be a game.”

Both PS3 and Vita versions are getting new features that set them apart from Proteus‘ original Mac and PC release. For Vita, islands can be generated based on geographical location instead of purely random creation. And both versions will be able to generate an island for the current date.

According to Key, the Proteus on Vita will also include back touchpad implementation—though to what extent he wouldn’t say, only promising to talk more about it closer to the game’s launch.

Proteus revolves around exploration over interaction. Its procedurally generated world is designed in striking, pastel-colored pixel art.

Procedurally Generated Open World Indie Game Proteus Coming to PS3, Vita

By | 10/8/2013 03:04 PM PT

News

Proteus, Ed Key’s procedurally generated open-world indie, is coming to PS3 and Vita later this year, the creator announced today on the PlayStation Blog.

Proteus is something like a constantly remixing ambient album in the form of an immersive island world,” Key wrote. “It’s all about a particular feeling of wandering through nature alone, taking it in, and getting pleasantly lost. Maybe it’s a little bit about magic and mortality too. Don’t expect tasks ands cores and checklists—perhaps Proteus lurks somewhere on the shady fringes of what it means to be a game.”

Both PS3 and Vita versions are getting new features that set them apart from Proteus‘ original Mac and PC release. For Vita, islands can be generated based on geographical location instead of purely random creation. And both versions will be able to generate an island for the current date.

According to Key, the Proteus on Vita will also include back touchpad implementation—though to what extent he wouldn’t say, only promising to talk more about it closer to the game’s launch.

Proteus revolves around exploration over interaction. Its procedurally generated world is designed in striking, pastel-colored pixel art.

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