In preparation for The Mark of the Kri being added to the PlayStation Store’s PS2 Classics next week, executive producer Jonathan Beard touched upon the critically acclaimed title’s development in a post on the PlayStation Blog.
According to Beard, the game struggled when it was first being made for the original PlayStation 1 in early 2000. When the game shifted to PS2, Beard became more involved in its development.
“One of the first issues that I had with the game was its combat,” he wrote. “We were frustrated with other established combat systems and wanted to radically change how combat could work in a game. We referred to these old systems as ‘focal attack systems’—where the player was required to aim his character in order to attack. We felt that when the player was required to physically ‘steer’ his character to attack something, it created slow, frustrating battles, and in no way simulated dexterous combat—kind of like doing a three-point turn to hit the guy behind you.”
Developed by SCE San Diego Studio, the studio response for the MLB: The Show series, The Mark of Kri debuted on PlayStation 2 July 29, 2002 in North America. It was followed by sequel Rise of the Kasai in 2005.
For The Mark of Kri, the team at SCE Sand Diego turned to Fantavision to draw inspiration for their 360 degree combat and dynamic camera system. After that, development of The Mark of Kri continued to excellerate and come together rapidly. Check out Beard’s full, lengthy post on the PlayStation Blog for a more detailed account of The Mark of Kri‘s development.
EGM awarded The Mark of Kri our Game of the Month in our August 2002 issue, awarding the title an 8.5. The PS2 Classics version of Mark of Kri will be added to the PlayStation Store next Tuesday, September 24.