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PlayerUnknown’s Battlegrounds’ creator recently attempted to qualify statements he previously made against the Epic-developed Fortnite which he feels were miscommunicated.

In a recent GameSpot interview, Battlegrounds creator Brendan Greene discussed recent contentions his studio had with Fortnite‘s Battle Royale mode. Toward the end of September—right before Fortnite Battle Roayle launched—Battlegrounds developer Bluehole Studio announced that it was “contemplating further action” against Epic Games over the mode, which many considered to mean legal recourse. Greene has now clarified that Bluehole isn’t bothered by Fortnite Battle Royale’s similarities, it simply sees the spin-off as a conflict of interest.

“It’s not really the case that we’re annoyed with Fornite, it’s because of conflicts of interest with Epic and that was our point to the press, it wasn’t really communicated well,” Greene said. “I just feel that Fortnite Battle Royale is a bit lazy to me. They could have had a great game because Fortnite is amazing and they could have put some unique, interesting building [systems] in there, almost like a tower defense Battle Royale, but they just didn’t.”

While Fortnite does incorporate a simplistic version of its building system into Battle Royale mode, it is hardly the focus. A storm is constantly moving in on the game’s island, and where the safe zone ends up is any player’s guess. This makes setting up defenses difficult when the resources and effort put into a structure could be all for not if the eye of the storm doesn’t land over top of you. Without a valid purpose to hold up, the majority of the experience forgoes its tower-defense roots for the sake of a frantic shootout for survival, making it very similar to Battlegrounds.

For more insight into the mind of Greene, check out GameSpot’s full interview. During the interview, Greene also touched on Battleground‘s upcoming vaulting feature, the testing for which was recently delayed.

Source: GameSpot

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About Nick Plessas

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Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

PUBG creator claims issues with Fortnite weren’t well communicated

Brendan Greene's problems with Fortnite's Battle Royale mode may not be what fans think.

By Nick Plessas | 11/3/2017 04:00 PM PT

News

PlayerUnknown’s Battlegrounds’ creator recently attempted to qualify statements he previously made against the Epic-developed Fortnite which he feels were miscommunicated.

In a recent GameSpot interview, Battlegrounds creator Brendan Greene discussed recent contentions his studio had with Fortnite‘s Battle Royale mode. Toward the end of September—right before Fortnite Battle Roayle launched—Battlegrounds developer Bluehole Studio announced that it was “contemplating further action” against Epic Games over the mode, which many considered to mean legal recourse. Greene has now clarified that Bluehole isn’t bothered by Fortnite Battle Royale’s similarities, it simply sees the spin-off as a conflict of interest.

“It’s not really the case that we’re annoyed with Fornite, it’s because of conflicts of interest with Epic and that was our point to the press, it wasn’t really communicated well,” Greene said. “I just feel that Fortnite Battle Royale is a bit lazy to me. They could have had a great game because Fortnite is amazing and they could have put some unique, interesting building [systems] in there, almost like a tower defense Battle Royale, but they just didn’t.”

While Fortnite does incorporate a simplistic version of its building system into Battle Royale mode, it is hardly the focus. A storm is constantly moving in on the game’s island, and where the safe zone ends up is any player’s guess. This makes setting up defenses difficult when the resources and effort put into a structure could be all for not if the eye of the storm doesn’t land over top of you. Without a valid purpose to hold up, the majority of the experience forgoes its tower-defense roots for the sake of a frantic shootout for survival, making it very similar to Battlegrounds.

For more insight into the mind of Greene, check out GameSpot’s full interview. During the interview, Greene also touched on Battleground‘s upcoming vaulting feature, the testing for which was recently delayed.

Source: GameSpot

0   POINTS
0   POINTS



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808