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PlayerUnknown's Battlegrounds


 

The final test for PlayerUnknown’s Battlegrounds third map, Sanhok, was scheduled to end yesterday, but has now been extended.

This latest round of testing will now end on June 11th at 4 a.m. PT to give the team more time to fix “some interesting performance problems” that have arisen.

According to the developer, due to the smaller size of the Sanhok map, more players than usual are being rendered causing excess load and dips in server performance.

“Some performance issues have arisen due to this, with the direct result being a reduced server frame speed, which leads to early-game server performance issues, including player teleporting or stuttering,” the developer explained. “According to our internal data, the kill rate at extremely long distances is very low and therefore we’ve decided to reduce the maximum player render distance specifically on Sanhok, which will increase performance.”

If all goes according to plan, then Sanhok will arrive on the live servers towards the end of June.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

PUBG’s Sanhok map test extended again

PUBG Corp. has extended the final round of testing for PlayerUnknown's Battlegrounds third map for a second time.

By Matthew Bennett | 06/8/2018 05:27 AM PT

News

The final test for PlayerUnknown’s Battlegrounds third map, Sanhok, was scheduled to end yesterday, but has now been extended.

This latest round of testing will now end on June 11th at 4 a.m. PT to give the team more time to fix “some interesting performance problems” that have arisen.

According to the developer, due to the smaller size of the Sanhok map, more players than usual are being rendered causing excess load and dips in server performance.

“Some performance issues have arisen due to this, with the direct result being a reduced server frame speed, which leads to early-game server performance issues, including player teleporting or stuttering,” the developer explained. “According to our internal data, the kill rate at extremely long distances is very low and therefore we’ve decided to reduce the maximum player render distance specifically on Sanhok, which will increase performance.”

If all goes according to plan, then Sanhok will arrive on the live servers towards the end of June.

Read More


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89