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Q-Games reveals The Tomorrow Children, a Soviet-inspired, Minecraft-esque PS4 title

Posted on August 12, 2014 AT 03:15pm

During Sony’s Gamescom press briefing today, perhaps no game reveal was as striking and surprising as Q-Games’ The Tomorrow Children. After all, this is a developer known for 2D fare like the PixelJunk series, so it was intriguing to hear company president Dylan Cuthbert reveal that their next project would be a 3D title—and this was before we’d even seen the game in action.

The Tomorrow Children is the story of a future reimagined from the after effects of an experiment in 1960s Russia that attempted to ‘sublime’ the human race, or meld all human minds into one global consciousness,” Cuthbert explained on the European PlayStation blog. “Unfortunately, it went wrong and decimated the planet, and it took the next 90 years for the few humans left to rebuild to the point where they have created you, the player, as a ‘projection clone.’ You’re tasked with venturing out into ‘The Void’ to reclaim the human race and restore it to its former glory.”

While it’s not clear how closely the game resembles Minecraft, it does seem to bear some similarities based on Cuthbert’s description. The game’s impressive visual style and distinct Soviet-style flair, however, definitely seem like they’ll help set it apart.

“The first thing you’ll be expected to do is explore and mine for materials, because the town needs as many resources as it can get to defend itself from the marauding attacks of the Izverg—giant monsters that roam the Void,” Cuthbert explains. “The islands you visit to mine resources are also generated by the Void and contain all kinds of strange things, including monsters and treasure. They usually come in the shape of symbolic structures or objects from humanity’s past.”

During the Gamescom briefing, Sony announced that The Tomorrow Children is a first-party exclusive headed to the PS4, though a release window hasn’t been confirmed at this time.

Andrew Fitch, Managing Editor
Andrew Fitch, a proud Japanese RPG and serial-comma enthusiast, has been attending E3 for close to a decade now. His least-proud moment? That time in 2004 when, suffering from utter exhaustion, he decided to take a break on the creepy, dilapidated—and possibly cursed—La-Z-Boy at Konami’s Silent Hill booth. Follow Andrew’s adventures in avoiding cursed furniture at his Twitter feed: @twittch. Meet the rest of the crew.

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