Quantum Break gameplay will be revolve around action-driven third-person shooting and cover-based mechanics, creative director Sam Lake revealed during VGX today.
The main gameplay conceit in Quantum Break—complementing what Lake refers to as “intense gunplay” and “dynamic cover mechanics”—is time manipulation. Within Quantum Break’s fiction, the two main protagonists, Jack Joyce and Beth Wilder, as well as antagonist Paul Serene, are exposed to a time travel–related experiment at the fictional North Eastern Riverport University. This experiment causes a rash of time anomalies leading up to “the end of time,” but also bestows all three characters with time-manipulating abilities.
Throughout the game, players will gain more and more time-manipulating powers to aid them in combat scenarios set in environments suffering from “time stutters” that cause the flow of time to violently leap forward and back.
Remedy also revealed that one of Quantum Break’s most interesting elements are the moments when players assume control of antagonist Paul Serene in what the developers described s “Junction” sequences, in which Serene’s ability to look into the future will be employed.
Quantum Break’s developers were unwilling to divulge a release window for Quantum Break, but they did promise it would merge the very best qualities of Alan Wake and Max Payne bridged by the live-action television content aspect of the experience.