X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON Queerness and Games Conference Accepting Panel and Presentation Submissions

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
Queerness and Games Conference Accepting Panel and Presentation Submissions
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


X
X


 

The Queerness and Games Conference is now accepting submissions for talks, presentations, panels, workshops, and creative activities.

QGCon, being held in the UC Berkeley Center for New Media October 26-27, 2013, is an effort to bring together academics and developers to explore LGBT issues in videogames and videogame culture. QGCon invites academics and game professionals from all disciplines to submit proposals for talks, panels, or experimental sessions.

The submission guidelines page lists several ideas for topics, including:

  • What does it mean to read video games as queer?
  • Where can we situate the ludic in queer studies?
  • How do other issues of representation, like race, figure into the discussion?
  • What is the current state of LGBT representation in games?
  • What is the current state of LGBT issues in the games industry?
  • How can game design itself respond to concerns about LGBT representation?
  • What are the key issues in this emerging field? What is at stake in its definition?
  • Are these concerns shifting? What does/should the future hold?

Queerness and Games Conference Accepting Panel and Presentation Submissions

By | 04/8/2013 02:01 PM PT

News

The Queerness and Games Conference is now accepting submissions for talks, presentations, panels, workshops, and creative activities.

QGCon, being held in the UC Berkeley Center for New Media October 26-27, 2013, is an effort to bring together academics and developers to explore LGBT issues in videogames and videogame culture. QGCon invites academics and game professionals from all disciplines to submit proposals for talks, panels, or experimental sessions.

The submission guidelines page lists several ideas for topics, including:

  • What does it mean to read video games as queer?
  • Where can we situate the ludic in queer studies?
  • How do other issues of representation, like race, figure into the discussion?
  • What is the current state of LGBT representation in games?
  • What is the current state of LGBT issues in the games industry?
  • How can game design itself respond to concerns about LGBT representation?
  • What are the key issues in this emerging field? What is at stake in its definition?
  • Are these concerns shifting? What does/should the future hold?
0   POINTS
0   POINTS