Now that Rage 2 has officially been unveiled, its creators are answering many more of our burning questions about the game.
First of all, the open world game will be completely single-player, without a multiplayer element.
“We’re just focused on the best open world single-player game we can make,” designer Magnus Nedfors told Eurogamer during a pre-E3 event. “I personally really believe you can make single-player games really fantastic, so that’s what we’re focused on.”
The open world part of that statement is another big focus of the designers. It’s been seven years since the first Rage, and, according to the game’s designers, the increase in technology since then has allowed for a much more engaging world than before.
“We wanted to have much more of an open, dynamic world [in the first Rage], but the technology really did limit us,” studio director Tim Willits told VG 24/7. “So Rage 2 delivers on the promise of the original game, because we truly now have the open world where there are no level loads. If you remember with Rage, you’d drive around, get to an area, then go “now, okay I’m in a first person area.” But here you just go. That open and dynamic experience, we can deliver.”
Some of those environments include areas with deserts and sand, other areas with water and vegetation, and “biomes dropped in from space” with different kinds of vegetation to create what Willits calls a “post-post-apocalyptic feel.” These different environments help break up the open world to avoid players being overwhelmed with too much space to explore.
“We just wanted it to be fun,” Willits said. “It has a unique personality and it has that attitude that really sets itself apart from other games and sets itself apart from other [id Software] games.”
Another report from Eurogamer indicates that Rage 2 strives to run at a solid 60fps at all times, despite the size of the world. A solid 60fps is an “integral” part of id Software’s gunplay, and Avalanche’s Apex engine is being brought up to snuff to make the whole game match.
Rage 2 is currently in development for Xbox One, PlayStation 4, and PC. It’s set to release in the first half of 2019.