Ubisoft’s latest Tom Clancy’s Rainbow Six Siege developer diary discusses how the game will move forward into Year Two.
As in Year One, the second year of post-launch content for Rainbow Six Siege will feature four primary expansions in each season with an additional four “mid-season reinforcements.” Each of the four expansions will mainly consist of two new operators and one new map, all set in different regions of the world.
The developers reassure fans that new content will not be the exclusive focus of Siege‘s Year Two, with steady tweaks and adjustments to the game’s current meta expected throughout the year. Improvements to the game’s matchmaking, UI, and netcode will continue to streamline the experience, while new features—like a new loot system and refocus on the competitive scene—will keep players coming back for more.
The developer’s direction for Year Two and beyond was detailed further in a recent PCGamer interview with brand director Alexandre Remy. Apart from the new content coming in Year Two, Remy discussed what players can expect down the line, such as a minimum of 50 operators for the game.
“The moment that we hit 50 operators, that’s the minimum that we actually want,” Remy said. Ideally, however, the developer has set its sights above that. “Looking at MOBAs, those games have from 80 to 100 characters and that still works.” While new characters will keep coming, the developer has no intention of introducing new modes, according to creative director Xavier Marquis.
Rainbow Six Siege‘s Year Two begins on February 7th when Operation Velvet Shell launches for all platforms. The new map and two new operators were shown off in a recent trailer, but EGMNOW also got a recent hands-on with the new content, as seen in our exclusive gameplay.