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Tom Clancy's Rainbow Six


 

Rainbow Six Siege’s Reverse Friendly Fire feature hits the live servers today on Xbox One, PlayStation 4, and PC.

“When a player abuses the friendly fire mechanic to grief their teammates, this system is activated,” a developer blog on the feature reads. “We believe that this first version will be a positive step forward in our fight against team killing while maintaining the same intensity and high stakes gameplay that is core to the Rainbow Six Siege experience.”

As mentioned above, when a player attacks a teammate or kills them, this system will activate. Following its activation, damage done to teammates will instead be dealt to the attacking player.

Under the system, all weapons, drones, and explosives that deal damage will activate Reverse Friendly Fire. However, explosives will continue to damage players after the system is activated due to a bug that will be fixed after Season 2. In addition, Claymores, Kapkan’s Entry Denial Device, Hibana’s X-Kairos pellets, and Thermite’s Exothermic Charge will not activate Reverse Friendly Fire.

A full rundown of the effects of Reverse Friendly Fire can be found below:

Weapons/Thrown Objects

Impacts

  • Primary/secondary weapons
  • Direct hits from thrown unique gadgets
  • Exothermic-S Torch (Maverick)
  • SK 4-12 (Buck)
  • Mounted LMG (Tachanka; regardless of who’s using the turret)
  • M120 CREM (Ash) when the breaching round directly hits someone
  • KS79 Lifeline (Zofia)
  • Airjab Launcher (Nomad)
  • Pest Launcher (Mozzie)

Before RFF Activation

  • Can cause damage to teammates
  • Will count towards activating RFF

After RFF Activation

  • Teammates will not receive damage
  • Will reverse damage dealt

Explosives

Impacts

  • Generic gadgets (frag grenade, C4, breach charge) that results in an explosion*
  • Gas Grenade (Smoke)
  • TAC MKO asphyxiating bolts (Capitão)
  • M120 CREM (Ash) when the breaching round explodes
  • Cluster Charge (Fuze)

*Explosive gadgets that do not do damage (i.e. stun grenades, Ying’s Candela) will not be affected by RFF in any way

Before RFF Activation

  • Can cause damage to teammates
  • Will count towards activating RFF

After RFF Activation

  • Can cause damage to teammates
  • Does not reverse damage dealt*

*Explosives currently will continue to damage teammates even under RFF. This is not intended and will be fixed in Season 2.

Exceptions*

  • Claymore
  • Entry Denial Device (Kapkan)
  • X-Kairos pellets (Hibana)
  • Exothermic Charge (Thermite)

*These explosives do not trigger RFF. While under RFF, these also do not reverse damage dealt and can continue to damage teammates. This can change in the future with feedback and further game design considerations.

Drones/Operator Cameras

Impacts

  • Evil Eye (Maestro)
  • Shock Drone (Twitch and Mozzie)

Before RFF Activation

  • Can cause damage to teammates
  • Will count towards activating RFF

After RFF Activation

  • Teammates will not receive damage
  • Will reverse damage dealt (onto the drone/camera)

Read More

About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Rainbow Six Siege introduces Reverse Friendly Fire

Ubisoft has made some changes to how friendly fire works in Rainbow Six Siege.

By Matthew Bennett | 05/8/2019 10:26 AM PT | Updated 05/8/2019 11:38 AM PT

News

Rainbow Six Siege’s Reverse Friendly Fire feature hits the live servers today on Xbox One, PlayStation 4, and PC.

“When a player abuses the friendly fire mechanic to grief their teammates, this system is activated,” a developer blog on the feature reads. “We believe that this first version will be a positive step forward in our fight against team killing while maintaining the same intensity and high stakes gameplay that is core to the Rainbow Six Siege experience.”

As mentioned above, when a player attacks a teammate or kills them, this system will activate. Following its activation, damage done to teammates will instead be dealt to the attacking player.

Under the system, all weapons, drones, and explosives that deal damage will activate Reverse Friendly Fire. However, explosives will continue to damage players after the system is activated due to a bug that will be fixed after Season 2. In addition, Claymores, Kapkan’s Entry Denial Device, Hibana’s X-Kairos pellets, and Thermite’s Exothermic Charge will not activate Reverse Friendly Fire.

A full rundown of the effects of Reverse Friendly Fire can be found below:

Weapons/Thrown Objects

Impacts

  • Primary/secondary weapons
  • Direct hits from thrown unique gadgets
  • Exothermic-S Torch (Maverick)
  • SK 4-12 (Buck)
  • Mounted LMG (Tachanka; regardless of who’s using the turret)
  • M120 CREM (Ash) when the breaching round directly hits someone
  • KS79 Lifeline (Zofia)
  • Airjab Launcher (Nomad)
  • Pest Launcher (Mozzie)

Before RFF Activation

  • Can cause damage to teammates
  • Will count towards activating RFF

After RFF Activation

  • Teammates will not receive damage
  • Will reverse damage dealt

Explosives

Impacts

  • Generic gadgets (frag grenade, C4, breach charge) that results in an explosion*
  • Gas Grenade (Smoke)
  • TAC MKO asphyxiating bolts (Capitão)
  • M120 CREM (Ash) when the breaching round explodes
  • Cluster Charge (Fuze)

*Explosive gadgets that do not do damage (i.e. stun grenades, Ying’s Candela) will not be affected by RFF in any way

Before RFF Activation

  • Can cause damage to teammates
  • Will count towards activating RFF

After RFF Activation

  • Can cause damage to teammates
  • Does not reverse damage dealt*

*Explosives currently will continue to damage teammates even under RFF. This is not intended and will be fixed in Season 2.

Exceptions*

  • Claymore
  • Entry Denial Device (Kapkan)
  • X-Kairos pellets (Hibana)
  • Exothermic Charge (Thermite)

*These explosives do not trigger RFF. While under RFF, these also do not reverse damage dealt and can continue to damage teammates. This can change in the future with feedback and further game design considerations.

Drones/Operator Cameras

Impacts

  • Evil Eye (Maestro)
  • Shock Drone (Twitch and Mozzie)

Before RFF Activation

  • Can cause damage to teammates
  • Will count towards activating RFF

After RFF Activation

  • Teammates will not receive damage
  • Will reverse damage dealt (onto the drone/camera)

Read More


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89