Ubisoft is fixing an issue in Rainbow Six Siege that is causing bullets to diverge from where the reticle is pointing with automatic weapons.
“We will be fixing it by making changes to how our recoil mechanic works and we will be deploying this during the next test on the Test Server,” the developer wrote. “The goal is to offer a clean, tight shooting system that does not cheat players out of a great show of skill, or on the contrary, register a headshot when the player is aiming at the torso.”
Following the changes, bullets will always land at the tip of the aim point when shooting, reducing the amount of lucky headshots that players land. Controlling the recoil well will now play a key part in getting kills. A video of the new system in action can be found here.
“With this new direction, we have made an effort to ensure that each weapon feels as close to the original recoil as possible,” Ubisoft added. “We have worked hard at trying to match the unique shooting feel of Siege by firing tens of thousands of bullets and switching back and forth between the two systems, alternating between the two and iterating to bring the new recoils closer to their live counterpart.”
The changes to recoil will be included in the next test server update, which is scheduled to go live today.
Rainbow Six Siege is available now on Xbox One, PlayStation 4, and PC.