A recent rapid-fire interview with Days Gone‘s creative director John Garvin has taught us a number of things about the upcoming game, including how it isn’t as similar to The Last of Us as skeptics may think.
Game Informer‘s recent coverage of Days Gone involved sitting down with Garvin to bust out over 150 questions on the game as quickly as possible. In one of the earlier questions, Garvin is asked if he is sick of The Last of Us comparisons, to which he definitively responds “yes.” When goaded to admit that the games are fairly similar, Garvin explained that their genres are the only thing linking the games.
A host of other Days Gone details were covered in the interview, with the major ones rattled off below. The full interview can be checked out on Game Informer‘s official post.
- The Freaker bear will be both a boss fight and a standard enemy.
- The player will never play anyone other than Deacon.
- There will be no character customization in the game.
- The main story will take approximately 30 hours.
- The motorcycle will break down in the open world, but the tires will never pop.
- The player can lose the motorcycle.
- The game will have a fast-travel system.
- The game will run at 30 frames per second and be PlayStation 4 Pro enhanced.
- The final boss will be a human, not a monster.
Previous Game Informer coverage had Garvin discuss a stigma surrounding Days Gone, with many thinking of it as “just another zombies game.” Unfortunately, Garvin doesn’t sound like he has a solid plan for convincing gamers otherwise, outside of imploring them to play it and see for themselves.
Days Gone is slated to launch sometime in early 2019, coming exclusively to PlayStation 4.
Source: Game Informer