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Rare hit with layoffs following poor Kinect Sports Rivals reception

Posted on May 19, 2014 AT 10:50am

About 16 employees have been laid off at Rare in the wake of underwhelming Kinect Sports Rivals sales, Microsoft confirmed today.

“At Xbox, our goal is to constantly create new fun, social and interactive entertainment experiences,” Microsoft said in a prepared statement issued to outlets. “As part of Rare’s commitment to this goal, we have made a decision to change our development process and methodology at Rare to best support our future projects, this has led to us reviewing the skills and the makeup of our development teams in our business.”

Were Orson Welles still with us, I believe he’d have a field day with this abuse of language and business tiptoe-ry. To translate it more succinctly, perhaps even written like a human would express thoughts: “You f*** up, you get fired.”

CVG reports that these layoffs include 20-plus-years Rare veteran Chris Sutherland, a programmer, and designer Gavin Price, who was with Rare for 15 years. According to Price’s LInkedIn profile, Price is now with Priceless Pixel serving as an “independent design consultant.”

Kinect Sports Rivals, an Xbox One exclusive, launched early April in North America, Australia, and Europe. In his review, Ray described his experience playing the game as plagued with “familiar tracking and space issues” that left him doubtful about the new Kinect’s advances over the first version’s.

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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