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Destiny


 

With Destiny 2‘s second story expansion, Warmind, finally set to arrive on May 8th, Guardians will receive more than a new planet to explore. Similar to the launch of Curse of Osiris, the Power level cap will increase when the new DLC arrives, but this time, it will be more difficult for players to reach the new max.

According to Bungie’s latest blog post, Destiny 2‘s senior PvP designer, Daniel Auchenpaugh, explained that unlike the former means of gaining experience, reaching the new Power level cap of 380 will take several weeks. “Our target is that players who participate in all the weekly activities should take several weeks to reach the hard cap,” Auchenpaugh said.

Instead of running public events and Lost Sectors, it seems players will only earn large amounts of experience by participating in the weekly activities, such as Leviathan, Trials of the Nine, and by receiving clan engrams. Interestingly, the experience gains will slow down more when reaching 370, as the team expects “it to take players roughly equal time to go from 340 to 370 as from 370 to 380.”

The overall goal of the experience change is to promote Destiny 2‘s endgame activities, according to Auchenpaugh. For several months, Trials of the Nine and Leviathan haven’t been pulling in a high number of players, which is likely why the developer is pushing Guardians to participate in them again. While this odd change might seem like a downside for players that like to play solo, the post also referenced the Guided Games feature found in the PvE endgame events. Those without a dedicated fireteam can join another pack of Guardians to take on the high-level activities, without having to join a clan.

Overall, the decision to move away from the game’s previous experience grinding options will likely be a controversial one. While it’s understandable for Bungie to want to guide people to endgame activities and away from running public events, this change feels as if the developer is overlooking the real problem. Players have had legitimate issues with Trials of the Nine, such as matchmaking bugs and a lack of damage balance, which need to be fixed before players will embrace the activity again. Unless significant tweaks to the events are also arriving alongside Warmind, Bungie might end up doing more harm than good.

Destiny 2 is available for PlayStation 4, Xbox One, and PC.

Source: Bungie's blog

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About Evan Slead

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Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

Reaching Destiny 2’s new Power level cap won’t be easy

Bungie will make season three's Power increase harder to attain than ever before.

By Evan Slead | 04/19/2018 03:00 PM PT

News

With Destiny 2‘s second story expansion, Warmind, finally set to arrive on May 8th, Guardians will receive more than a new planet to explore. Similar to the launch of Curse of Osiris, the Power level cap will increase when the new DLC arrives, but this time, it will be more difficult for players to reach the new max.

According to Bungie’s latest blog post, Destiny 2‘s senior PvP designer, Daniel Auchenpaugh, explained that unlike the former means of gaining experience, reaching the new Power level cap of 380 will take several weeks. “Our target is that players who participate in all the weekly activities should take several weeks to reach the hard cap,” Auchenpaugh said.

Instead of running public events and Lost Sectors, it seems players will only earn large amounts of experience by participating in the weekly activities, such as Leviathan, Trials of the Nine, and by receiving clan engrams. Interestingly, the experience gains will slow down more when reaching 370, as the team expects “it to take players roughly equal time to go from 340 to 370 as from 370 to 380.”

The overall goal of the experience change is to promote Destiny 2‘s endgame activities, according to Auchenpaugh. For several months, Trials of the Nine and Leviathan haven’t been pulling in a high number of players, which is likely why the developer is pushing Guardians to participate in them again. While this odd change might seem like a downside for players that like to play solo, the post also referenced the Guided Games feature found in the PvE endgame events. Those without a dedicated fireteam can join another pack of Guardians to take on the high-level activities, without having to join a clan.

Overall, the decision to move away from the game’s previous experience grinding options will likely be a controversial one. While it’s understandable for Bungie to want to guide people to endgame activities and away from running public events, this change feels as if the developer is overlooking the real problem. Players have had legitimate issues with Trials of the Nine, such as matchmaking bugs and a lack of damage balance, which need to be fixed before players will embrace the activity again. Unless significant tweaks to the events are also arriving alongside Warmind, Bungie might end up doing more harm than good.

Destiny 2 is available for PlayStation 4, Xbox One, and PC.

Source: Bungie's blog

0   POINTS
0   POINTS



About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.