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Red Dead Redemption


 

Yet another feature to come out of IGN’s recent demo of Red Dead Redemption 2 paints us a picture of how its game world lives on, even if we’re not around.

According to co-studio head Rob Nelson, a key tenant behind developing the open-world of Red Dead Redemption 2 was to give every character, big and small, a schedule. They will go about their lives independent of the player’s input, or even presence. This is particularly evident in the player’s gang camp that was discussed in a previous article on the game, where each gang member has roles and jobs, establishing a community in which the player isn’t the only participant and other characters are more than just set dressing.

These characters will also evolve along with the player outside of central story missions. Players can learn more about the people around them by watching events organically unfold. The ability to engage with these characters is enhanced by the previously detailed interaction system that gives players prompt choices when engaging with someone, and these choices can evolve into new ones as the interaction progresses.

This schedule-based approach is expanded upon in the towns you’ll explore during the game, meaning the entire open world should feel like a living, breathing environment occupied by convincing AI stand-ins for real people. It sounds a bit like the approach Bethesda takes with its RPGs, only on a much larger scale.

While freedom is the name of the game in Red Dead Redemption 2, a little rigidness is necessary for maintaining the narrative. Side missions, like the bank robbery discussed previously, do not allow the player to choose which gang members accompany them, because the mission involves expanding the relationship between the player and those particular characters. Nelson also reveals that players will be prevented from performing certain actions that would completely undermine the fabric of the game world, such as burning down entire forests and towns.

Other game details Nelson discussed were about the player’s horse. Fans learned about the ability to develop a relationship with the animal from earlier coverage, but in a game with so much violence, what happens if the horse dies? Apparently, that’s it, they’re dead. Fortunately, this is made manageable by horses being much more durable than in the previous game and able to be healed from mortal wounds by the player with the right supplies. Should they ultimately pass away, though, the player has to start again with their new horse’s stats at square one.

Red Dead Redemption 2 is slated to launch October 26th on PlayStation 4 and Xbox One. Along with all of the gameplay details currently coming out for the game, fans were recently graced with a number of new screenshots.

Read More

Source: IGN


About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

Red Dead Redemption 2’s living open world sounds too good to be true

With Red Dead Redemption 2, Rockstar aims to build an open world that doesn't revolve around the player.

By Nick Plessas | 05/4/2018 12:00 PM PT

News

Yet another feature to come out of IGN’s recent demo of Red Dead Redemption 2 paints us a picture of how its game world lives on, even if we’re not around.

According to co-studio head Rob Nelson, a key tenant behind developing the open-world of Red Dead Redemption 2 was to give every character, big and small, a schedule. They will go about their lives independent of the player’s input, or even presence. This is particularly evident in the player’s gang camp that was discussed in a previous article on the game, where each gang member has roles and jobs, establishing a community in which the player isn’t the only participant and other characters are more than just set dressing.

These characters will also evolve along with the player outside of central story missions. Players can learn more about the people around them by watching events organically unfold. The ability to engage with these characters is enhanced by the previously detailed interaction system that gives players prompt choices when engaging with someone, and these choices can evolve into new ones as the interaction progresses.

This schedule-based approach is expanded upon in the towns you’ll explore during the game, meaning the entire open world should feel like a living, breathing environment occupied by convincing AI stand-ins for real people. It sounds a bit like the approach Bethesda takes with its RPGs, only on a much larger scale.

While freedom is the name of the game in Red Dead Redemption 2, a little rigidness is necessary for maintaining the narrative. Side missions, like the bank robbery discussed previously, do not allow the player to choose which gang members accompany them, because the mission involves expanding the relationship between the player and those particular characters. Nelson also reveals that players will be prevented from performing certain actions that would completely undermine the fabric of the game world, such as burning down entire forests and towns.

Other game details Nelson discussed were about the player’s horse. Fans learned about the ability to develop a relationship with the animal from earlier coverage, but in a game with so much violence, what happens if the horse dies? Apparently, that’s it, they’re dead. Fortunately, this is made manageable by horses being much more durable than in the previous game and able to be healed from mortal wounds by the player with the right supplies. Should they ultimately pass away, though, the player has to start again with their new horse’s stats at square one.

Red Dead Redemption 2 is slated to launch October 26th on PlayStation 4 and Xbox One. Along with all of the gameplay details currently coming out for the game, fans were recently graced with a number of new screenshots.

Read More

Source: IGN



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808