Remedy Entertainment, a studio best known for making top-notch narrative-driven single-player games like Alan Wake and Quantum Break, are getting into multiplayer game development, with a focus on “ongoing live” experiences, according to a recent announcement.
Now, before you go accusing Remedy’s developers of selling out and following market trends instead of their hearts, you might want to hear them out. This new multiplayer initiative is called “Vanguard,” and it sounds like it will make up a small (but, hopefully, growing) portion of Remedy’s overall studio.
“The small ‘Vanguard’ development team will act with a startup mentality within the stability of a large company,” the developer stated. “Its mission is to challenge conventions and to prototype and ship new types of ongoing live multiplayer game experiences, alongside our established and growing core game development teams and the Northlight technology group [emphasis mine].”
In other words, Remedy is basically giving a small team the room and resources to create new multiplayer experiences “that uphold the Remedy Entertainment name.” If it works out, great. If not, there’s still Control and whatever other insane single-player experience that Remedy has in store for us down the line. Best case scenario, we get a weird new multiplayer game from one of the most voice- and tone-driven studios working right now, and Remedy makes a bunch of money that it can pump back into its overall development efforts. Worst case scenario, the games never come out and Remedy is still making great single-player games.
As of right now, it sounds like the “Vanguard” team is still looking for developers that will actually shape the direction of the games themselves, with job listings for a senior gameplay programmer and a gameplay designer. Whatever Remedy’s got cooking on the multiplayer front is probably a ways off.
Meanwhile, we still have the telekinetic, psychedelic Control to look forward to when it launches in 2019.