Update: Following Kotaku’s original report, Blizzard published a statement disputing claims that it pulled Diablo 4‘s announcement from the BlizzCon 2018 opening ceremonies. However, Kotaku has confirmed that a video featuring Blizzard co-founder Allen Adham speaking about a new Diablo project was made, though it’s possible this video was never scheduled to appear at BlizzCon in the first place.
“First off we want to mention that we definitely hear our community,” Blizzard wrote in a statement. “We generally don’t comment on rumors or speculation, but we can say that we didn’t pull any announcements from BlizzCon this year or have plans for other announcements. We do continue to have different teams working on multiple unannounced Diablo projects, and we look forward to announcing when the time is right.”
Reports about Diablo 4 being in development, as well as going through multiple directors already, still seem to be true.
Original Story: Diablo Immortal, Blizzard and NetEase’s upcoming mobile adaptation of the popular action RPG franchise, might have been hung out to dry when Blizzard pulled a planned announcement for Diablo 4 at BlizzCon 2018, according to a recent report.
Sources recently revealed to Kotaku that Blizzard was originally planning on announcing Diablo 4 at BlizzCon this past weekend but decided to hold off on revealing the game in the weeks leading up to the convention due to major changes made to the game throughout its development. Additionally, the report states that Diablo 4 has “gone through at least two different iterations under different directors.”
Blizzard revealed Diablo Immortal, a mobile game that takes place between Diablo II: Lord of Destruction and Diablo III, as a “mobile Massively Multiplayer Online Action RPG” during BlizzCon 2018’s opening ceremonies, and the online backlash from fans was harsh and immediate. During a post-announcement Q&A, one fan asked if Diablo Immortal was an “out of season April Fools’ joke.” Another fan asked if Diablo Immortal would ever make its way to PC, and when principal designer Wyatt Cheng responded that Immortal would be a strictly mobile game, Cheng was met with a wave of boos from the crowd.
Reactions online were even less kind than that. Diablo Immortal‘s gameplay trailer has 11,000 likes to 177,000 dislikes, and its cinematic trailer fared even worse, with 433,000 dislikes to only 16,000 likes.
A couple of weeks before to BlizzCon, Blizzard tried to temper fan expectations by hinting that they shouldn’t expect an announcement for Diablo 4, though it did state that it had “multiple teams working on different Diablo projects.”
It’s hard to imagine that Diablo Immortal‘s reception would have been as negative as it was if Blizzard had wrapped up its announcements with a Diablo 4 reveal. Sure, fans weren’t asking for a mobile Diablo game, but if Blizzard had presented Diablo Immortal as a mobile alternative while fans waited for Diablo 4 to arrive, the reception would probably have been a little less aggressively negative.
Diablo III, which originally came out in 2012, recently launched for Nintendo Switch.