According to Eurogamer, more than 30 employees at Crytek UK have left the studio since development on Homefront: the Revolution began in 2011, including key higher-ups.
By Kotaku’s sources accounts, the problems at Crytek revolve around two primary issues: inconsistent and infrequent paychecks and middle management causing inefficient communication between the company’s various studios. Sources described to Kotaku a tense workplace environment that’s causing many to depart, and others to embrace offers from other companies.
Reports indicate that at least two projects have been canceled, one an original title, the other a sequel to Ryse: Son of Rome. Three of Kotaku’s sources say that the company’s shift away from triple-A projects to free-to-play ones is another major grievance among the company’s staff.
It’s unclear, at this point, whether any of these issues will continue to affect the development cycle on Crytek’s active projects, which includes Homefront, the free-to-play third-person shooter Hunt: Horrors of the Gilded Age, and the newcomer-friendly MOBA Arena of Fate.