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Resident Evil


 

The upcoming remake of Resident Evil 2 will make use of the adaptive difficulty scaling introduced in Resident Evil 4.

The original version of the game included set difficulty options, but these will not appear in the remake. The adaptive difficulty scale will adjust the difficulty of the game up or down depending on the performance of the player to ensure that they are always on edge, but never overwhelmed.

“In terms of the standard difficulty, it does adjust based on player performance,” producer Yoshiaki Hirabayashi revealed to VG247 in an interview. “I’d like to believe that you were doing really well and so the difficulty ramped up even more. But we have it tuned so that no matter how well you’re doing, there’s always going to be that sense of dread and tension there.”

However, there will also be a few assists thrown in to aid lesser skilled players. These assists can be turned on or off as needed.

“Also, we are definitely implementing things that assist the player if they choose to utilize that stuff such as auto game,” he added. “If a player thinks, ‘Hey, I’d rather have an easier time going through this,’ we will have those sorts of options as well.”

Resident Evil 2 launches January 25th, 2019 for Xbox One, PlayStation 4, and PC.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Resident Evil 2 remake uses adaptive difficulty

The difficulty of Resident Evil 2's remake will scale based on player performance.

By Matthew Bennett | 06/26/2018 08:57 AM PT

News

The upcoming remake of Resident Evil 2 will make use of the adaptive difficulty scaling introduced in Resident Evil 4.

The original version of the game included set difficulty options, but these will not appear in the remake. The adaptive difficulty scale will adjust the difficulty of the game up or down depending on the performance of the player to ensure that they are always on edge, but never overwhelmed.

“In terms of the standard difficulty, it does adjust based on player performance,” producer Yoshiaki Hirabayashi revealed to VG247 in an interview. “I’d like to believe that you were doing really well and so the difficulty ramped up even more. But we have it tuned so that no matter how well you’re doing, there’s always going to be that sense of dread and tension there.”

However, there will also be a few assists thrown in to aid lesser skilled players. These assists can be turned on or off as needed.

“Also, we are definitely implementing things that assist the player if they choose to utilize that stuff such as auto game,” he added. “If a player thinks, ‘Hey, I’d rather have an easier time going through this,’ we will have those sorts of options as well.”

Resident Evil 2 launches January 25th, 2019 for Xbox One, PlayStation 4, and PC.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89