Capcom’s upcoming remake of Resident Evil 2 has already been teased to include a few tweaks to the original’s story, including the switch to dual campaigns, but it seems the changes won’t stop there.
In a recent interview with Gaming Bolt, Capcom brand manager Mike Lunn provided a better indication of how the upcoming remake’s narrative will differ from the original Resident Evil 2. He explained it will be a deeper experience through extended character interactions, more explorable areas, and a few secret enhancements. Lunn’s full explanation can be seen below.
For example, there will be places in the original game, that you just drove by, or maybe just walked by, or people that you talk to that maybe had a handful of sentences. You’re really going to have deeper experiences with those. Sometimes you can actually go on and play for an extended period. Sometimes you have a little bit more deeper story with that person. They’re more involved than they were in the previous game.
For fans of the original that are concerned the remake’s story will take too many liberties, Lunn also promised that “the main idea, the main arcs of the story are very similar.” In fact, in the interview, he mentioned the team kept the seasoned fans in mind when implementing changes. Certain elements, such as puzzles and enemy locations, have been swapped to keep players that have run through the original more than once on their toes. “If you played it before, there’s going to be a lot of new stuff that you’re not going to expect,” he said.
It was previously revealed a few other modern tweaks will be in the remake, including a transition to a fluid third-person over-the-should camera, similar to the one used in Resident Evil 4, as well as an adaptive difficulty setting. However, it won’t be throwing everything out. In particular, the original’s fan-favorite Fourth Survivor and Tofu modes will still be accessible.
Resident Evil 2 is set to launch for PlayStation 4, Xbox One, and PC on January 25th, 2019.
Source: Gaming Bolt